Scammers hit the Apple App Store over the holidays with two mislabeled games.

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As we slowly but diligently work on the indie app catalog for webOS, it's been always clear that a good, reasonable governance system is needed, one that can protect the customer and still be bearable for the developers who host their apps. A system of rules, contracts and a well designed hosting and auditing framework, to have every angle covered.

But it just seems like no matter how hard you try, there's always something that gets missed on the first pass, that even Apple isn't immune to embarrassing mishaps like this and the intentional misuse of its app store. This really made me double down on the rules and regulations side, and analyse the whole product life cycle.

But our project aside, this is definitely something that can scare the consumer for a long time and affect the platform's credibility at least in the short term. It's only a game, but when trademarks of others get abused freely and nobody checks edits made to an app's profile, as strict as the Apple store is, it's still a recipe for lawlessness. How far a "developer" chooses to push the envelope only depends on the person himself...