i'm trying to use the Mojo.Event.hold... i set it up like a Mojo.Event.flick or tap and bind it to a holdFunction.

under the code for the holdFunction i only get it to work for 1 time interval (@200millisecs), then it releases the hold. how can i keep the hold until i release?


nevermind - got it working... when i hold, it goes to the function and i created a binary hold variable to keep track of the hold state by setting it to 1. then there is Mojo.Event.holdEnd, and when that bound function is called i switch my binary hold variable back to zero.