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04/23/2009, 06:03 PM
#23
 Originally Posted by darnell
Ah, so someone did make a TF3D QVGA port. I guess it didn't work on your old 800w because of some HTC specific drivers or something?
You know, the Treo Pro has been in need of a 320 X 320 port and given there's already a QVGA port. Zbop, I think you can code a good 320 X 320 port if you can spare about 5 minutes  .
Yeah, the 800w has 3D acceleration, but it's D3D (Direct 3D). Programs like TF3D, Quake 3, Doom GLES, etc require a different set of 3D libraries, (OpenGL ES).
I think it'd take more than 5 minutes , and it might be easier for Ebag than me. If the xda guys have documented what steps they took to get the QVGA port working and it's just a matter of redoing bitmaps, xml config, and some minor patching, I might investigate.
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