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 Originally Posted by phreakish
Im not a dev, or even understand all that it takes to enable or utilize a GPU, etc. However, there is logic in the beta/beta/beta release.
They have a functional OS, that is a bit limited. The limits arose from time constraints. The app store is still beta due to limited use and experience. Again, it makes sense when you realize how quickly Palm wanted to get to market. The beta SDK is the same issue.
Sure, Palm could have spent more time and money and not let anyone know of the coming WebOS or Pre until 2010. Except that Im sure the company wouldn't have lasted that long with the way sales were going for them. So instead ,they took their grand plans, condensed the development cycle, released a half-finished OS on a quickly sourced hardware platform with a hastily assembled app store. The fact that there were 3rd part developed apps available at launch, and that the Pre has operated and functioned quite well given its target market speaks volumes of Palm IMO.
Again, I'm not making the argument that Palm should've waited. I'm saying that we're seeing, after the fact, that Palm made some boneheaded OS decisions before time even became such a problem. The GPU thing alone is crippling day-to-day functionality and smoothness, and dooming at least an entire generation of apps to being hobbled. Had the OS and SDK incorporated this from the moment of conception for each, so many current obstacles wouldn't exist.
Now that they're selling phones, they're getting money. With money they can make WebOS better, and as time moves forward, apps will utilize and make use of the hardware available. We saw the same thing for a long time with console game systems: under-utilized hardware that was ignored for a period after launch until familiarity and experience were grown to a usable level.
But familiarity and experience won't make a difference with a crippled SDK and an OS that can't access all the hardware. Developers aren't going to be able to program around that, no matter how familiar they get.
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