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 Originally Posted by devexpert
Back to the initial post though... It is correct I believe. If Palm SDK is only provided in JavaScript framework there will be no graphic intensive games developed with it, period.
JavaScript while easy to develop with is not designed for that. It is scripting language. Think of it as communication through interpreter. If you talk to somebody and you do not speak their language your communication will be slowed down a lot since you have to use someone to translate that for you. Native speakers though blase through the conversation. Same is with scripting languages like JavaScript vs. compiled languages like C++ or even Java.
The iPhone has great SDK which includes Cocoa touch stack for user interface etc. and all developed with Objective C. This compiles to native computer code and you get best performance possible out of hardware you have.
So in short if JavaScript is all developers have in official SDK the Palm has shoot themselves in the foot with it. While you can develop in C++ on Pre I am sure, if you don't have the stack, the libraries like Cocoa on iPhone, the tools etc. the development is much harder, takes longer and is just not that attractive...
Agreed, which is why this is being labeled by Sprint AND Palm as a business phone. Now, does that mean we're screwed out of amazing looking games and face peeling graphics... initially... yes. You'll see a lot more apps like Soduku and probably a bunch of card apps (solitaire, texas hold 'em, etc) at first, but once Flash comes in October... it'll be another story all together.
Now, I'm not saying that Flash will have some mystical powers to make the hardware do back flips, but it does give way to a lot of promise. Setting up the touchscreen as the interface as well as access to the accelerometer will have flash doing some interesting things, but, in truth, nobody has seen it yet... not even on the iPhone. There are no guarantees, but I'll say it again, there is promise.
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