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 Originally Posted by TIWizard
I was planning on doing a single-res game for the Pre, but the Pixi has a different screen resolution... The nice thing about the iPhone was how uniform it is. 1 size, and mainly 1 screen res.
I hate developing for WinMo phones b/c the multiple screen sizes. Games like BlockDrop will have to be adapted, and now the app catalog will have to be sorted by compatibile screen res.... I guess it was going to happen, but for now, I amgoing to stay with the Pre resolution...
Perhaps palm is thinking that for the current SDK it won't matter much? I thought scalability was one of the strong points, but i'm no developer. I remember on old palm devices they tried to encourage not hard coding resolution.
maybe they plan on implementing the graphics chip on the pre in the future and allowing more robust types of games on that device, similar to how there are plans for the 3gs to have games/apps that the 3g does not have.
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