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  1.    #1  
    The other day while I was making a line in my bank, I saw a guy who was playing SimCity in his Prism. He seemed to be enjoying it a lot, I could tell by this face So, I asked him if it was good and he said "it's not bad"

    I don't know how similar it is to the PC version but I would like to know if any of you guys could send me a copy of the manual or instractions. Also, I would like to have some feedback in how good is the game...!


  2. #2  
    I'd be interested in hearing some feedback,too. They don't have demo version.

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  3. #3  
    Okay, guys, since you ask, and since the issue's long off the newsstand, I'll paste in my review from from one of last year's issues of Handheld Computing Magazine. Note that this was based on version 1.0; version 1.5 adds full-color support for the IIIc and Prism. 1.5 is amazing -- it's like playing the old Amiga version, but on a smaller screen.

    Version Tested: 1.0
    Size: 168K
    Contact: Atelier, 1 800 656 5426 (Digital River, who handles US order fulfillment; no number listed for their French HQ);
    Price: 29.95

    The Good: One of the most sophisticated games available for the Palm/Pilot, a full recreation of the original.
    The Bad: The smaller Palm/Pilot screen makes for a lot of scrolling around.
    The Verdict: Great game for Palm/Pilot users looking for more than just arcade or puzzle games.

    SimCity Classic
    A Gaming Classic Comes to the Palm/Pilot

    When Will Wright first pitched the idea of a city simulator to software companies back in the late 1980's, the suits scoffed at him. Who would want to play a game where you were mayor of a city, performing such mundane tasks as approving zoning and laying down roads? So Wright formed his own company, Maxis, and released the game himself in 1989. With series sales of over 7 million copies since that time, Wright proved himself right.

    Now that original version of SimCity, rechristened SimCity Classic, has been ported to the Palm/Pilot. The real surprise is how addictive this 10-year-old game still is—while it's somewhat simpler than today's strategy games, there's a surprising amount of depth here. It ends up being almost perfectly balanced between engaging gameplay and simple enough control to played using a stylus.

    As the game starts, you're presented with an empty landscape and tasked with building a city. Among the tools at hand are residential, commercial, and industrial blocks; power plants; roads; and a bulldozer to use to eradicate your mistakes. You'll check out the lay of the land before deciding where to place your first industries and residential areas. As in real life, homes on the waterfront or next to a forest will have more value than those on flat, empty land. You'll want to place your industries far enough away from the residential areas that your citizens won't be bothered by pollution, but close enough that they won't complain about the distance of the commute to work.

    And keeping those citizens, called Sims, happy is the key to the game. As your city grows, problems will crop up. That tree-lined road to the factory district will become packed with cars. Crime will start to crop up in the industrial areas and spill into your residential areas. Overtaxed power plants will result in brownouts, and fires may start in crowded commercial districts.

    This is where the challenge comes in. As the city grows, you'll need to add new roads, build mass-transit systems, and add police and fire protection. Of course, to pay for all this construction and infrastructure, you'll need a tax base. How high can you raise the taxes to pay your city workers and support costs without the tax rate becoming the crux of SimCitizen complaints? Pop-up warnings will tell you when events such as traffic gridlock occurs or citizens demand a stadium, and the Eval screen will give you a breakdown of how many of your citizens are complaining about various problems. If 23% are complaining about housing costs, it's time to drop down more residential zones.

    Occasionally, disasters such as fires, floods, air crashes, tornadoes, earthquakes, or even a giant lizard will tear through your city, adding additional challenge as you try to rebuild. If you'd rather not face these, you can disable them. Or if you've grown tired of a city, unleash a disaster of your choice on it and watch it torn to the ground.

    All of the gameplay of the original black-and-white Macintosh version of the game is present here, except for the missing predefined scenarios (such as "save New York"). Because of the more limited screen real estate of the Palm/Pilot, the icon panel of the original has been replaced by a pop-up menu. Overall, the stylus/pop-up technique works very well, with the only real annoyance being the increased scrolling because you can see less of your city at once. There's an "entire city map" view that lets you quickly pop to a particular location, but a mid-way zoom level would have been a nice compensation for the smaller screen here.

    A game that lives up to the Classic in its name, SimCity Classic for the Palm's biggest negative is what it'll cost you in AA batteries. Alas, there's no demo version of SimCity Classic for the Palm available, but you can play a version of the game at to get a feel for it.

    [Edited by dennya on 02-03-2001 at 03:05 PM]
    Denny Atkin /
    Editor-in-Chief, Handheld Computing Magazine /
  4.    #4  
    Anyone has the manual?

  5. #5  
    Originally posted by dennya
    ...Overtaxed power plants will result in brownouts...
    Us Californians should have required the state assembly to install/play this a few years ago. Maybe we would not have had the shortages we today
    Bret Snyder<BR>If you don't know where you're going,<BR>You'll probably end up somewhere else.
  6. #6  
    You know, I was thinking the exact same thing - that the political leadership in CA must never have played with this game in high school.
  7. #7  
    I own a visor deluxe, and to tell the truth I'm a little disappointed with this game. For one, it's too slow. What it needs is a super-duper-ludicrous-speed option. It's also very hard to read the maps and graphs accurately on the grayscale version as they are using patterns rather then colors. Minor irritations, granted, but enough for me to delete the thing. Not worth the $30 if you're using the deluxe. I'm planning on purchasing a prism soon. Perhaps it'll be worth keeping then.
    ~~ Dare To Live Your Dreams
  8. #8  
    If your looking for SimCity, email me!

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