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 Originally Posted by nappy
The thing is, apps aren't getting any smaller. Memory footprints aren't shrinking. Especially for games where you want to load as many high res textures into memory as possible.
Maybe I have a skewed perspective as an iPhone 4 user (where there's a much larger selection of apps available), but I hate the idea of developers targeting the lowest common denominator and scaling up from there. It really should be the other way around.
That's where having a gig of RAM helps. Right now, webOS 3.0 is targeting phones with 512MB of RAM as a baseline. As the OS' featureset expands, it's likely (I'd even say probable) that memory usage will go up. Doubling the RAM in the Pre 3 would actually extend the life of the phone.
I beg your pardon, but the iPhone 4 also has only 512MB RAM. But nobody's complaining about that, right? Kind of throws out your argument a little, doesn't it?
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