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  1.    #1  
    I'm a player of the Civilization series and I came across this very interesting essay about what is wrong with Civilization V. Two of the final paragraphs reminded me of webOS. Link to the source, all credit to Sullla.

    I have heard many people claim that Civ5 has "potential". An interesting word, potential. In my experience, when an online community starts to bandy around the word "potential" in discussing a game, it's a sure sign that the game has proven to be disappointing or underwhelming. Sure, Civ5 has tons of "potential" to become something great. But so did Civ: Colonization, and so did Spore, and so did Empire: Total War, and so did Sim City Socities, and so did Master of Orion 3, and so did all of the other mediocre strategy games that came out and crushed everyone's hopes. The timeline of a bad game always seems to follow the same pattern. The buildup to the game's release is full of excitement and anticipation, building to a fever pitch on launch day. The game comes out, and the fanbase is euphoric! For a few days, anyway. Then the stories start creeping out. Too many bugs detracting from running the game. The second game isn't nearly as interesting as the first, and the third is just plain boring. Influential, long-time community members start posting that the game lacks depth and isn't as good as past games in the series/franchise. These claims are hotly debated, and forums turn into polarized camps of "haters" and "*******". After a month passes and the initial excitment begins to wear off, more and more of the fanbase begins to lose interest. Some of those who initially defended the game begin to join the critics. A mantra begins among the faithful, "wait for the patch!" Patching will surely solve these issues and salvage the game. The wait for the patch becomes interminable, and more fans drift away to other games. Then finally the patch arrives, hallelujah! Only... the patch makes marginal improvements, and nearly everything remains the same. More fans drift away, and the waiting for the next patch cycle begins.

    If you think I'm describing Civ5's history there over the past three months, I wasn't. I was actually describing the process I watched with Spore's release in 2008. These things are cyclical though; the community always goes through the same relationship with bad games, never deviating much from this process. I've seen it at least a dozen times over the years, and Civ5 is firmly entrenched within this same cycle. As I write this, word has just come out that Jon Shafer, lead designer of Civ5, is leaving Firaxis. There are no details on his departure, and it's most likely a perfectly normal part of the business process. At the same time, Civ5 will now have to go forward without its head designer in charge of the patching process, which would seem to indicate that further changes and improvement will be minimal. Civ5 will remain a game of great "potential" - which by definition means that it was never actually very good.
    The stars above are actually the f word, fa_boy
  2. #2  
    You're wrong, though. webOS is and will continue to be good. Everyone agrees that the software is good. We just need hardware.
  3.    #3  
    Yep, it has potential, just wait for the patch.
    - the OS is good, no doubt, but it's also slow and buggy and has a tiny app catalog.
  4. #4  
    Argh, as a Civ fan, this is so true. Especially when Civ 5 first launched and everyone (including myself) was in denial about it, trying to believe it was actually better than BTS.

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