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  1.    #1  
    Ive compiled the ioquake3 git code, and the game exhibits some weird problems.

    The main menu looks fine, the loading screen loads fine, but once into the map, its all messed up.

    It sort of looks like 3 copies of what it should be, but with out weird stuff going on.

    Ive modified the code to run at 640x480, but its the same thing.

    btw the demo four.dm_68 gets about 30 fps at 640x480 (and also 30 fps at 320x480).

    Anyone else play around with it?
  2. #2  
    No, but it sounds interesting!

    Hopefully someone familiar with the original Quake build for smartphones and webOS 1.45 can help. Actually, the mobile version had a pretty decent onscreen control and interface and I suspect this onscreen controls would work MUCH Better on the TouchPad large screen display. Sorli...
  3. #3  
    Quote Originally Posted by sorli View Post
    No, but it sounds interesting!

    Hopefully someone familiar with the original Quake build for smartphones and webOS 1.45 can help. Actually, the mobile version had a pretty decent onscreen control and interface and I suspect this onscreen controls would work MUCH Better on the TouchPad large screen display. Sorli...
    The on screen controls relied on the gesture area for strafe and weapon change. Which was awesome! but touchpad lacks gesture zone...
    MatterOfFactJack

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