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SuperNES -- SNES emulator!

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Old 08/28/2010, 02:17 PM   #41 (permalink)
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It is there I just installed and am playing the original space invaders. You can also change the keys for your style. Great work.
Gangland have you updated feeds?
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Old 08/28/2010, 03:32 PM   #42 (permalink)
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SuperNES only works on > 1.4.5 and on Pre--pixi and versions < 1.4.5 won't see it in preware.

If you're still not seeing it let me know
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Old 08/28/2010, 03:39 PM   #43 (permalink)
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Just ran secret of mana, seems to work well.
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Old 08/28/2010, 05:17 PM   #44 (permalink)
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Wow, just found out that you're on twitter.

Everyone should follow Will Dietz (dtzTech) on Twitter
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Old 08/28/2010, 05:25 PM   #45 (permalink)
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Quote:
Originally Posted by dtzWill View Post
SuperNES only works on > 1.4.5 and on Pre--pixi and versions < 1.4.5 won't see it in preware.

If you're still not seeing it let me know
I emailed you asking about reviewing this.
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Old 08/28/2010, 06:04 PM   #46 (permalink)
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wanted to take some screenshots but they keep coming up black screen
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Old 08/28/2010, 06:19 PM   #47 (permalink)
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finally!
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Old 08/29/2010, 12:06 AM   #48 (permalink)
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That is simply amazing...on screen controls would be great since I tried a bunch of old games and the keyboard controls made games like SmashTV practically impossible compared to the original joystick controlled versions. Has anyone heard from Palm/HP about possible Bluetooth control options for future webOS updates? This and other emulators would absolutely ROCK with an external controller and open up a bunch of screen space going landscape and nolonger needing keyboard or onscreen options!!!

Also note, I tried a bunch of games and was simply astonished by how many of them worked and very well! One of my favorite features is the turbo mode (spacebar) that allows quick fast forward in games and menus.

Either way, you deserve a bunch of credit even if this was easier now with the PDK and I love your past (Quake) and present creations.

You mentioned earlier, needing help creating graphics for the on screen controls, please let me know and P/M me with image size, scale, control offsets, and transparency. A rough sketch would help if scratch your thoughts on paper, scan, and it on its way.

Either way, I'd love to help. Sorli...
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Old 08/29/2010, 12:44 AM   #49 (permalink)
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Gotdamn,ive been waiting for this! THANK YOU!!!!!!
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Old 08/29/2010, 01:10 AM   #50 (permalink)
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Quote:
Originally Posted by dtzWill View Post
With that in mind I pushed v0.0.3, please update when you have a chance and let me know if the issue persists.

I'm sorry that I don't have more time this weekend to properly test/ensure it's fixed, but hopefully this does the trick
Hey Will, I finally got a chance to update (was out with no data connection all day today) and all the saving/loading issues I described are fixed for SMRPG and whatever the other one was, I forget now. Lol! It also fixed another issue I noticed earlier in the day, when Turbo was pressed on SMRPG, the menu opened, then the load state bug and be turbo. Same when turning off. This was fixed with 0.0.3 as well, awesome!

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Also a couple of you mentioned created videos or screenshots and the like...

please do so! It would be wonderful to get a video of this in action, and I would greatly appreciate it. Just so we're clear that that would be awesome and amazing.
I'm super tired tonight or else I'd make one right now, I'm gonna bust out my girlfriends Cybershot camera and make one tomorrow. A few minutes of 4 or 5 games, gonna try to pick some impressive ones~
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Old 08/29/2010, 02:28 AM   #51 (permalink)
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I was really impressed with VBA but here...what can I say, I don't have the words

Thank you thank you !! Playing supermario world very smoothly
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Old 08/29/2010, 03:44 AM   #52 (permalink)
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Ugh now waiting for 1.4.5 is ticking me off. Would really dig playing Chrono Trigger, Metroid, or LoZ: Link to the Past on my Pre.
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Old 08/29/2010, 06:23 AM   #53 (permalink)
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Ohdear, you're officially being bumped up to Hero status on my list.
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Old 08/29/2010, 07:25 AM   #54 (permalink)
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tested 0.0.3 and the Menu Bug is definatly gone thanks for the fast update...
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Old 08/29/2010, 10:22 AM   #55 (permalink)
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i updated and i still cant find this arghhhh!!!!! help plz!!!
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Old 08/29/2010, 10:59 AM   #56 (permalink)
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I hate being this guy, but I've never had problems adding feeds in Preware until now.

The ipkg.preware..... just gives an error log. Tried checking typical noob errors in copying the URL, but no dice.

Any suggestions? I was adding the webos-testing-all feed.
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Old 08/29/2010, 11:06 AM   #57 (permalink)
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Oh my... between this and Angry Birds I'm going to become the most unproductive person ever

Thanks! Thanks! Thanks! Everything is running great, even at 500Mhz Of course, as you mentioned, most SuperFX games don't work properly (I only care about Yoshi's Island, which works, so no problem).

I also like the idea for the direction keys, all keys together so the diagonal movements can be done, even if it's slanted 45 degrees I like it

I'd love at least the direction pad overlaid on the screen, but this way rocks!!

Thanks again!
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Old 08/29/2010, 11:24 AM   #58 (permalink)
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Meh, I couldn't find it in the feed either, so I just went to the feed website and downloaded the ipk directly. After that it updates just fine, but it's weird that it didn't show in the feeds.
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Old 08/29/2010, 01:31 PM   #59 (permalink)
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Quote:
Originally Posted by mksand28 View Post
wanted to take some screenshots but they keep coming up black screen
Yeah using openGLES breaks one's ability to easily take screenshots.

I should probably add some code that takes the final rendered screen and writes it to a file . That'd make screenshots a lot easier hehe. Not super useful for normal use since I can't WRITE to /media/internal (grumble grumble), but would help getting some promotional screenshots at least. The standard method to deal with this is taking screenshots while in card mode.. and Sonic-NKT has been kind enough to do already and throw on the wiki
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Old 08/29/2010, 01:34 PM   #60 (permalink)
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Quote:
Originally Posted by azumak View Post
Hey Will, I finally got a chance to update (was out with no data connection all day today) and all the saving/loading issues I described are fixed for SMRPG and whatever the other one was, I forget now. Lol! It also fixed another issue I noticed earlier in the day, when Turbo was pressed on SMRPG, the menu opened, then the load state bug and be turbo. Same when turning off. This was fixed with 0.0.3 as well, awesome!
All those bugs were definitely related. As an artifact of refactoring too much at once (I got new ideas.. heh) I ended up creating a lookup table that was much smaller than the key space.. so the behavior when you hit keys depending on whatever memory it was reading past the end of the array... >_> <_<. That's definitely been fixed, sorry guys .

Quote:
I'm super tired tonight or else I'd make one right now, I'm gonna bust out my girlfriends Cybershot camera and make one tomorrow. A few minutes of 4 or 5 games, gonna try to pick some impressive ones~
Sounds great, look forward to it! Thanks!


Oh and for those saying there's a bug that the menu shows up while in card mode--this is a new FEATURE, or at least I thought so . Seems to be the right thing to do. Also, as a side note, the menu take a second to show up because it's also re-saving everything to make sure you're good, so if you find it's not autosaving correctly a nice trick is to throw it to card mode, wait until you see the menu, and throw it away . Not strictly necessary but good way to make sure that boss you beat STAYS dead.
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