07/27/2010, 03:30 PM
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#41 (permalink) | |||||
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Thanks!
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Treo 300 > Hitachi G1000 > PPC-6700 > PPC-6800 (Mogul) > PPC-6850 (Touch Pro) > Palm Pre & |
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07/27/2010, 03:40 PM
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#42 (permalink) | |
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I have noticed that the computer might take up to 5 seconds or so to make a play, but that's not a big deal. It's usually pretty quick to think of a move. Maybe a "thinking" indicator can be added when it's the computer's turn.
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Bell Palm Pre When Bell says "It's ON," I'm pretty sure they mean it as a threat. |
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07/27/2010, 03:55 PM
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#43 (permalink) |
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alpha5
The final alpha release is here! It features trip extensions, and fixes the discard bug I mentioned earlier. The IPK is available here, and has been submitted to Preware. Once again, the Android build is available through the wiki. The game of Mille Bornes itself is now complete, so we'll be moving into the beta phase. The focus now shifts to improving usability, graphics, and efficiency.
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Treo 300 > Hitachi G1000 > PPC-6700 > PPC-6800 (Mogul) > PPC-6850 (Touch Pro) > Palm Pre & |
07/27/2010, 06:12 PM
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#44 (permalink) |
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Awesome work. As mentioned, this has been a very bug-free game for an alpha offering and the interface is great.
The one thing that still gets me occasionally is a momentary confusion between a crash and a flat, especially with the remedies. Since you use a distinct icon for out of gas, perhaps you could do something similar for flat tire and its remedy. flat tire.jpg |
07/27/2010, 06:39 PM
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#45 (permalink) | |
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That does bring up an interesting point. My first instinct in SDL Mille was to target my play area or my opponent's after selecting a card. It might be kinda neat to have that as an option in addition to double-tapping, since you do pick a target when discarding. |
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07/28/2010, 04:09 AM
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#46 (permalink) |
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Thank you for porting this awesome game, it brings back many childhood memories. I'd like to support you by bug reporting. I sometimes notice, that I cannot play a hazard card, although the opponent does not have the safety or me being able to continue my trip, although I haven't played a green light or speed limits being ignored.
Due to the randomness of the cards dealt, recreating the bugs will be somewhat of a challenge. Apart from the general question, if you are already interested in bug reports or have this planned for the beta stages, I'd like to know, what info is mandatory when filing such a report, so you'll have a chance of recreating the bug.
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07/28/2010, 09:50 AM
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I have actually thought about letting the user click on the tableaus in order to make a move. The only concern I have, is that I need to make a way to open the game menu. I'd prefer to have the user open the menu with a click, and there would be very little screen real estate left. I'm sure I'll work something out; I'm just thinking out loud. Quote:
When trying to play a hazard, the code will deny you for any of the following reasons:
As for ignoring speed limits, or rolling without a green light, my first thought is the Right-of-Way safety. However, you may have the "End limit" card (green band, red "no" circle) confused with the "Speed limit" card (red band, red text reading '50').
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07/28/2010, 02:51 PM
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![]() This is more eye-catching than the color band, which while effective requires more effort to distinguish. Quote:
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As for the Right-of-Way saftey, when we've played the physical card game we allow the holder to pull an earlier Go card once any hazards are resolved to make it clear they're no longer stopped. This might be something useful to have the AI do for either player that has the Right-of-Way in play. However, that's a design choice so it would have to fit with your philosophy of the game. |
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07/29/2010, 02:30 PM
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I will definitely be looking at ways to make the design better without making any drastic changes. Quote:
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Notices I have discovered a bug in the latest release. If the hand ends without anyone completing the trip, the computer may erroneously extend the trip. It doesn't affect scoring, or anything like that. But you will receive a message on the score screen that the trip has been extended. Thankfully, this bug is purely cosmetic, and does not affect actual game-play. Also, I want to let everyone know that the release of webOS 1.4.5 could quite possibly break this package. If there are any European users who are willing to test this on 1.4.5, I would greatly appreciate it. I will also download the latest SDK/PDK to test it myself. Until then, it may be best to hold off on the upgrade if and when it becomes available.
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07/30/2010, 03:09 AM
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#50 (permalink) | |
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07/30/2010, 05:29 PM
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Even more than the color of the cars was the similarity between the Repairs and Spare Tire remedies, as both were just cars, with the former on a lift. I only figured out the Spare Tire remedy by the process of elimination. Something like a tire icon would be more intuitive and differentiate it significantly from the accident/repair cards. The puncture-proof safety was also the least obvious of the four. Quote:
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P.S. I liked this British style speed limit/end-of-limit sign: untitled.JPG |
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08/03/2010, 12:36 PM
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#52 (permalink) | |
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![]() zParticle, thanks again for your detailed remarks. I look forward to working on the design as development continues. BTW, zelmo, I didn't miss your point about the dead zone. I will be relaxing the horizontal restrictions, since there is already plenty of empty space on the left and right of each card.
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Treo 300 > Hitachi G1000 > PPC-6700 > PPC-6800 (Mogul) > PPC-6850 (Touch Pro) > Palm Pre & |
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08/06/2010, 09:33 PM
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#53 (permalink) |
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Checking in. I have done a lot of work on the code base. Most of it isn't visible to the user. I did manage to make the graphics system more efficient by an order of magnitude. Testing on my PC, it went from 150 FPS up to 1400. Of course, that's pretty superfluous, but on the Pre it's gone from around 3 or 4 FPS up to 30-40. There is absolutely no perceivable delay now when the user performs an action.
I've also started work on the menu. It's empty for now, but it can be opened and closed. The user can also play their selected card by clicking on the tableaus. For now, clicking on the opponent's tableau only works if a hazard is selected, but I may change that depending on feedback. The menu is opened by clicking a translucent button that hovers over the CPU's tableau, so I want to minimize the chance of accidentally playing a card when trying to open the menu. I've done a lot of work, but there is much, much more to be done before the first beta release. If there's interest, I may post up some trunk packages in the meantime. I'd say we've got at least two more weeks before the official beta.
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Treo 300 > Hitachi G1000 > PPC-6700 > PPC-6800 (Mogul) > PPC-6850 (Touch Pro) > Palm Pre & Last edited by dallashigh; 08/08/2010 at 09:23 AM. Reason: Grammar. |
08/12/2010, 09:05 PM
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#54 (permalink) |
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I checked back after a delay and what progress! I was able to download the update through Preware too! Love the extension and score page!
The only bug I've found that I keep hitting is that the now and then when I discard, I'll tap a card, but it doesn't register, and then I'll discard the wrong card by mistake. Technically this is *my* fault. But when you get in the heat of play, its hard to keep checking to see if your tap registered especially if most do register. It might help if you calculated the nearest card on a tap for selection (up to some max distance). That would help with taps that miss. An undo might also help, but I'll assume that's coming with the menu when that arrives. But the best way to resolve this would probably be to look at dragging and dropping cards. But when you open that can of worms, you start also looking at animating card movement. Not sure how hard that would be to implement though. As someone pointed out, the biggest hurdle for newbies is to figure out the card meanings. I had to sit down and figure it out originally by trial and error. Perhaps a help page showing their meanings would be good. But again, perhaps that's waiting on the menu. At any rate, you are making great progress. Love the game!!! Keep up the great work. |
08/13/2010, 04:00 PM
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#55 (permalink) |
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Glad to hear from you again, michael05! Thanks for your encouragement.
I know how frustrating it is to accidentally perform the wrong action. With every clone I've ever played, there have been times that I've wished for an 'undo' feature. The beta, as I've said earlier, is much faster at rendering the graphics than before. I will be interested to see if the quicker visual feedback helps you catch such a mistake before it's made. There is also a 'cancel' button, which I'll describe more in a minute, that may help as well. Finally, the horizontal (left-to-right) dead zone has been reduced, which should greatly reduce the number of unregistered clicks. While I'm not diametrically opposed to drag-and-drop, I have experienced plenty of frustrations with it. There were dozens of instances in MilleCE where I would move so fast that the stylus stopped registering, and I ended up dropping a card in the wrong place. On the Pre, with its capacitive screen, this might not be as large an issue. I do still have a bitter taste in my mouth, though. I do have plans to revamp the tutorial before releasing the first beta. ------ For anyone interested in testing the latest and greatest, I have a test build available for download. It has proven to be free of bugs so far. The new features present at this point are:
Remember that even though it has been stable for me, and I have discovered no bugs, this is still a test release. The IPK can be downloaded here. If you do install it, please let me know your reactions. This build will not be distributed via Preware.
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Treo 300 > Hitachi G1000 > PPC-6700 > PPC-6800 (Mogul) > PPC-6850 (Touch Pro) > Palm Pre & Last edited by dallashigh; 08/23/2010 at 09:13 PM. Reason: Additional information |
08/23/2010, 09:18 PM
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#57 (permalink) |
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I'm still working on the beta, although it's very close to completion. I start back to school this week, so my free time is going to shrink. However, I don't see any reason why I couldn't have the beta out in the first week of September.
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Treo 300 > Hitachi G1000 > PPC-6700 > PPC-6800 (Mogul) > PPC-6850 (Touch Pro) > Palm Pre & |
09/04/2010, 09:25 PM
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#58 (permalink) |
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I just installed the new version. For the most part I like it a lot. The captions help. One thing you might want to take into account is some of us have older eyes. I can't see the color rim or make out the difference between the two cars. There seems to be enough room to make the cards bigger. Maybe make them more distinct, color frames thicker / clearer difference (I'm red-green colorblind so current choice is real hard). The cards themselves are the biggest impediment to enjoying this game. It wouldn't hurt to add the card images with descriptions to the menu and the Learn screen.
Thanks for making this. I've enjoyed this game for years and missed it on the Pre. |
09/05/2010, 01:19 AM
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#59 (permalink) |
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I just came across this thread, I used to play Mille Bournes a lot as a kid. I think my parents may still have our deck...I'll have to go check that out next time I visit.
I'd like to give this a try, but I'm not sure how to install the game, given my current situation. For the next few weeks (up to a month) I'm stationed on an island in the Indian Ocean, and the only broadband is GSM, I've got a Verizon Palm Pre+. So I can't 'connect' to the app store or, i assume, preware. I can connect to a wifi hotspot, but when I did that with my browser, and I then tried to access the app store, I got an error message (yellow triangle) saying it can't complete this action right now. I've tried it two separate times with the same result. Is there another way? I apologize that I'm not too saavy on all things Pre. I was wondering if I use my Pre to access the web, and go to the website where you are hosting the file, can I 'install' it from there? Do I have to have Preware to install it? If this doesn't work for me, at least I know I'll be able to do it in about a month! Thanks for bringing this game to webOS as well as the other platforms! |
09/05/2010, 02:09 AM
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#60 (permalink) |
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Either Preware or Internalz should be able to install the IPK file once you've downloaded it to your phone. If you don't have a computer to unzip the attachment from the first post, you can use Terminal to unzip the file right on your phone.
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