02/24/2010, 08:28 PM
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#1 (permalink) |
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I have uploaded a new game: Pribbage! This is a version of cribbage for webOS. Right now it is available through the official app store and the homebrew connection. It is, and always will be free. Here are the links to download the app:
Official app store link Homebrew link Any requests or suggestions are always welcome! -- Recent Changes:
Last edited by bertoid; 11/18/2010 at 01:13 PM. Reason: updating Changelog. |
02/25/2010, 09:29 AM
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Ah, well... looks like it was accepted into the official apps catalog, too! I guess this can act as the place for complaints and requests... the homebrew version will be a beta for new features, in this case...
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03/01/2010, 03:26 PM
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I missed Cribbage from my old PalmOS days, overall, it looks pretty good, and plays fine, but there are some issues, IMO:
1. Bug: I had a scoring bug in the first game I played (see attached image). I should have received the point for the go, as I played the last card. 2. There are way too many taps in different places around the screen. It's just hard to actually play the game. A single "continue" button would be better IMO, or maybe accept keyboard input "hit return" to continue. 3. Changing which cards to throw into the crib if I accidentally choose the wrong one is counter intuitive. tapping a selected card should unselect it. 4 Feature suggestion: Make stats cumulative for all games played and keep track of games won/lost. 5. Feature suggestion: add an auto-continue mode. I don't want to worry about tapping to cut, tapping to deal, confirming all the scoring, etc. 6. Feature suggestion: add a "learning/teaching" mode where it requires the user to enter in the points scored before continuing. I, personally, wouldn't use this, but that's the way I learned to score cribbage originally. 7. suggestion: In the scoring feed, I'd list cutting the jack to give "two for his heels" and having the matching jack in hand/crib gives "one for his nobs." 8. suggestion: Speed up the deal. there's no particular reason that shouldn't be instantaneous. All in all, it's a great start. Thanks for doing this! -alan |
03/01/2010, 03:37 PM
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I totally agree with your points..I have a few additional suggestions 1. Show the current point totals right next to the cards. Sometimes its hard to follow where you are with the scrolling commentary 2. Can you provide a little more obvious indication that you are restarting from 0 again? i.e. it seems like you have slightly less of a card overlap when you reset to 0, but its not always obvious 3. I know you stated that the AI was lacking, but I actually see some pretty bad behavior sometimes. e.g. the running total was at 21 and the Pre played an 8 to go to 29...then later in the turn, played a 10... shouldn't it have played the 10 to get to 31? 4. Also, any way to make the scoring a little clearer... maybe a splash screen that shows X points for a fifteen, Y points for a flush, etc.. Again, don't want to sound ungrateful because i love the game, it just needs some polishing! |
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03/02/2010, 12:29 AM
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I'll take it into consideration. Quote:
Anyway, thanks for the feedback! It's a great help and I'll try to keep all these points in mind... Cheers! -bert- |
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03/02/2010, 12:51 AM
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I agree with this point. At one point in an early incarnation, there was a score bar just above the board, but it was removed to make some space. I'll have to figure out a good way to work the running count back in to be more obvious, which should also address your next point, right? Quote:
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![]() I'm very happy that you're enjoying the game! I agree it needs a lot of polishing, and with great feedback like this, I think I'll be able to address the most problematic areas soonest. Cheers! -bert- |
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03/02/2010, 10:11 AM
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Oh and one other thing... bringing up the application or system menus is really, really slow as it greys out the background. That seems like there's something wrong there....
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03/02/2010, 10:56 AM
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I think that is tied in with the overall lag of the game, which is probably due to the card and pegging sprites and how they are set up. If I can fix the overall lag, it should take care of this as well. That will probably be the next milestone for the game (i.e., ver. 0.3.0 or so), but will take some time.
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03/11/2010, 09:38 AM
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As to the error... maybe I haven't had enough coffee yet this morning, but I'm not seeing any problem. Looks like a standard double run for 8 (8-9-10 + 8-9-10 + 8-8). |
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03/11/2010, 10:52 AM
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Still all in all, great to have crib on my phone, and thank you for putting your time and energy into this. For free no less. Thanks, Kiiski |
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03/12/2010, 01:31 PM
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Cheers! -bert- |
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03/18/2010, 01:13 AM
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#19 (permalink) |
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I just uploaded a new version to the homebrew catalog with lots of updates and new features (e.g., 5-card cribbage, 61-point games, manual scoring, etc). I also moved everything over to canvas elements for the graphics, and it's all significantly faster! And there are now player stats that show #s of games and wins/losses, points per hand, etc.
As this is a beta version, please let me know how it works and whether there are needed changes... Cheers! -b- |
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