10/27/2009, 01:54 PM
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*** NOW AVAILABLE IN THE CATALOG/FILECOASTER ***
This game is in the very, very early stages. Please understand that it is out there just to see if there is any/enough interest to incorporate it into the QuickSuite I am putting together that will have similar games for a very reasonable price in the Official App Catalog. QuickMazes is a '3D' view of a maze that you swipe your finger to get through. Swipe up to go straight, down to go back, and left or right to go that direction, respectively. You can tap the timer to see an aerial view of the maze (without walls) to see where you've been (lit) and where you are (dark lit). The timer in the map view tells you your orientation. You will only be afforded 5 views at the map for each maze. If I have some interest, I will throw a few more mazes on here with the updated graphics. Thanks everyone in advance for your feedback!!! QuickMazes could be part of the QuickSuite which includes: QuickMazes - available soon QuickSpell - beat the time spelling game - available here QuickSolve - beat the timer math game - available here QuickTrace - beat the timer simon-style game - available here QuickWhack - beat the timer whack-a-mole game - coming soon!
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10/27/2009, 02:19 PM
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just submitted, so it shouldn't be too long before it's live. it's a work in progress, so any feedback could mold what i do with the game! looking forward to some constructive criticism
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10/28/2009, 09:01 AM
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sorry folks, it has not been published yet. there are about 6 apps waiting for updates in the homebrew queue. who knows - maybe the moderator(s) is on vacation??? i'll keep you posted.
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10/28/2009, 02:28 PM
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I like the maze app, but noticed a bug. If I go the "wrong way" in the sample maze, I can go down a long dead end. While returning towards the starting point, I see dark areas, as if I haven't been there (but of course I have). Maybe everything two squares away is "dark area"?
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10/28/2009, 03:14 PM
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Quote:
Glad you like it, and thanks for the feedback.
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10/28/2009, 03:15 PM
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hope you enjoy it, and any feedback for a direction to take it or what would improve it are welcome.
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10/28/2009, 08:04 PM
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This game reminds me of Wizardry 5 for the SNES. Navigating through the maze was very easy and intuitive. In addition to the swipe controls, I'd look into eventually adding button controls. People will be able to fly through the maze faster that way. Since I'm willing to bet most all of Palm's devices will have a physical keyboard, make use of it. It's what sets them apart from iPhones. |
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10/28/2009, 09:44 PM
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i have a 5 month old, so maybe next year we'll hit up the corn maze, hayride stuff.i agree about the buttons. i always think about myself (go figure), and prefer not to open the keyboard if i'm not actually typing a message. with the pixi, though, the keys will probably be much easier. the buttons will be easy. thanks for the feedback!
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10/28/2009, 10:11 PM
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thanks! hopefully palm speeds up their turnaround time with publishing apps.
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10/29/2009, 05:50 AM
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Very nice concept - great controls - immersive, natural gameplay.
Few things I noticed:
Overall love the idea. Your QuickSuite is a sure buy as soon as it's possible here
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10/29/2009, 02:01 PM
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Thanks again! Great feedback, and I look forward to having an updated demo by Monday. I was thinking of dropping this game and just starting on QuickWhack, but I'm glad I put it out here. Looks like folks enjoy it as much as I do.
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12/08/2009, 01:10 PM
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I'd suggest the better graphics show the 'black rectangles' as perhaps something more defined, so that a 'corner in the distance' might be able to be seen. Please continue to develop this application. You're off to a great start! I thoroughly enjoyed this demo! Please complete QuickMaze! Warm Regards, Firefishe |
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12/14/2009, 02:38 PM
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thanks for the support!
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