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| View Poll Results: Which icon should be included in the next update? | |||
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15 | 26.79% |
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1 | 1.79% |
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5 | 8.93% |
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34 | 60.71% |
| None of the above -- I'll make and email you a new icon right away |
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1 | 1.79% |
| Voters: 56. You may not vote on this poll | |||
08/09/2009, 09:42 PM
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#1 (permalink) |
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This is an update to BrickBreaker. It is a complete rewrite. Thank you to my beta testers.
if you want me to continue developing BreakOut, give me a good rating:-) http://www.precentral.net/homebrew-apps/breakout ---------------------------------- ---------------------------------- Change Log 0.1.8
---------------------------------- Bulletin:
Levels: A level has two parts Part 1 - a file that gives basic info (columns, rows, total bricks) Part 2 - give number of hits required to break that brick example for level 1: Part 1: [5,3,15] (3 columns, 3 row, 15 bricks to clear) Part 2: [1,1,1,1,1, 1,1,1,1,1, 1,1,1,1,1] (all bricks require one hit to break example for level 3: Part 1: [5,4,20] (5 columns, 4 rows, 20 bricks to breaks) Part 2: [2,2,2,2,2, 1,2,1,2,1, 1,1,1,1,1, 1,1,1,1,1], (some brick require 2 hits) Notes:
skins: Graphics wise I need icon, bricks, and backgrounds. For bricks make them 80 px wide and 40px tall. For each 'brick set' I need 5 bricks: 4 colors that will be cycled through and 1 unbreakable brick (normally grey or silver). Also for brick it is important that they have border so you can distinguisg between bricks. lastly, a background to go with the bricks.I don't need any particular style. ---------------------------------- Breakout is a very simple game to play To start flick the ball upwards. Then grab on to the paddle and keep the ball from fall down. If it does, you lose a life. The goal of the game is to progress through all the levels. This game supports skins Once you beat all the levels you can reset your career and play them again. In the future we hope to have a working free play mode that let's you play any level. Also, in the future more levels and skinds will be added. You can help out with making levels/skins by contacting me at kmax12@gmail.com ---------------------------------- TIPS: if you start with your finger on the screen you can slide it down into the gesture area
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08/09/2009, 10:05 PM
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#3 (permalink) |
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it is in the app galley waiting for mod approval...
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08/10/2009, 10:15 AM
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#7 (permalink) |
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Pretty cool game, however when I finished a level the game did not recognize the fact that there were no more bricks to break. Also I notice that the game keeps going in card view, maybe have it so that it pauses when in card view. Other than that great job!
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08/10/2009, 10:15 AM
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#8 (permalink) |
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the update is super cool. thanks for making this.
i did prefer the paddle to be 'above' the finger movement area though. (like it was in version 0.0.1) you probably asked your beta testers their preference, but it makes it easier to play and enjoy if you can see the paddle. |
08/10/2009, 10:22 AM
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#9 (permalink) | |
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Quote:
also, when your lifes are gone, neither the main menu nor new game button work. |
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08/10/2009, 10:23 AM
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#10 (permalink) |
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Keyboard controls for the paddle would be nice. You can still keep the finger option.
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08/10/2009, 10:31 AM
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#12 (permalink) |
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I'm having the same issue as others after beating the first level. It also gives an error message at the top of option 2 unknown.
I too liked the touch pad below the bar since my finger hides it while playing. The game play is very smooth, but I did experience some lag. The good thing is that the ball stayed in the spot at resume, so it really isn't a big issue. As for the layout, i'd rather not have the level and score on the game board as it is distracting. Moving both this and the touch pad will make for a smaller playing screen, but I feel will still make for better game play. Good update though! Its much cleaner and more defined that the last version. |
08/10/2009, 10:38 AM
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#13 (permalink) |
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I still see the FPS on screen. I agree move the score. I still hate the missed ball sound i
iI notice that the ball is able to hit blocks above other blocks going through them, like a blue one. So the detection needs work. When you are ready to get to the point of adding play features, let me know. I have all kinds of crazy ideas about different ball types, paddle stuff etc....
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08/10/2009, 10:58 AM
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#15 (permalink) |
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Any chance for volume rocker controls?
Also, the game is awesome, but I hate how the information is displayed in such a horrendous font and spaced out so far from each other. |
08/10/2009, 11:08 AM
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#16 (permalink) | |
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Quote:
Also i recommend making a 'Gesture' area so that you are not blocking the screen moving your finger across to move the paddle, when you can't see the full screen I seem to FAIL when playing.
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08/10/2009, 11:14 AM
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#17 (permalink) | |
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Quote:
these devs are working for free for the enjoyment of it. it becomes '0' fun when people complain about things like 'fonts'. |
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08/10/2009, 11:37 AM
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#18 (permalink) |
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I think this is a very good start.. Good job. As for improvements, and i'm sure you may already be considering these, here is a small list: move score and level to top left and/ or right corner as it can be distracting, and take ideas from the blockbreaker delux game by adding sounds and power ups.. Keep up the good work
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08/10/2009, 02:34 PM
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#20 (permalink) |
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which level? I havent played all the levels myself so it is very likely I mad a mistake. Also I am looking into a fix for not being able to get past level 1 in career mode.
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