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Old 07/14/2009, 08:00 PM   #1 (permalink)
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BETA TESTING NEXT VERSION
http://forums.precentral.net/web-os-...kout-game.html

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I present: BrickBreaker!
If you red my Tic tac toe thread you would know I was trying to learn canvas and here it is!

This is game is based off the tutorial I read here Canvas Tutorial - Introduction

The game is VERY VERY basic, but it is fun to fool around with. The idea is to bounce the ball off the paddle (which you control by sliding your finger) and into the bricks. THe goal is to erase them all. BTW the space under the game board was designed like that so you can slide you finger without obstructing the view.

I plan on improving, but my skills are limited so we'll see. Maybe someone can help me??

Can't wait for feedback!! thanks.

Enjoy!!

Version 0.1
basic gameplay


todo sorta in order:
intro screen w/ some info
lives
scoring
high scores (using cookies)
PREttier (aka incorporate more mojo stuff to make it look like a pre app)
accelerometer control of paddle(anyone have any idea how to do this)
specials (like points or powerups)
pretty icon
better graphics

PREttier (aka incorporate more mojo stuff to make it look like a pre app)

Download the latest version from the Homebrew Apps Gallery: BrickBreaker
Attached Images
File Type: jpg brickbreaker_2009-14-07_195119.jpg (27.1 KB, 1606 views) Email Attachment
Attached Files
File Type: ipk brickbreaker_0.1_all.ipk (7.8 KB, 2931 views) Email Attachment
Download URL:

Last edited by Milominderbinder; 08/09/2009 at 10:15 AM.
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Old 07/14/2009, 08:02 PM   #2 (permalink)
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Awesome - intalling it now! Thanks for your efforts!
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Old 07/14/2009, 08:03 PM   #3 (permalink)
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Haha sweet. You might want to look at the accelerometer api's to use tilt to move the bar!
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Old 07/14/2009, 08:04 PM   #4 (permalink)
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Many Thanks. Will play with it for a day or so and edit my post then =)

Quote:
Originally Posted by kmax12 View Post
the game is EXTREMELY basic, it shouldn't take that long to see what's wrong with it. at this point I know my next steps (more or less, but I could always use community feedback) and just wanted to release this early version out so others could enjoy
Yeah , It is def a early beta but its still really playable and a fun quick game to play. I had a couple glitches but not to bad on the 4 games i just played. I will be wearing a hole on my screen with this game hahaha
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Last edited by TMed_ATL; 07/14/2009 at 08:11 PM.
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Old 07/14/2009, 08:06 PM   #5 (permalink)
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Originally Posted by Eguy View Post
Haha sweet. You might want to look at the accelerometer api's to use tilt to move the bar!
where can I learn about the accelerometer api's??
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Old 07/14/2009, 08:08 PM   #6 (permalink)
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Originally Posted by TMed_ATL View Post
Many Thanks. Will play with it for a day or so and edit my post then =)
the game is EXTREMELY basic, it shouldn't take that long to see what's wrong with it. at this point I know my next steps (more or less, but I could always use community feedback) and just wanted to release this early version out so others could enjoy
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Old 07/14/2009, 08:22 PM   #7 (permalink)
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Brilliant! I like how the puck is smart enough to know where my finger is - in other words, I can pick my finger up off the playing field, then put it down again on the other side and start moving, and the puck jumps to where I am touching.
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Old 07/14/2009, 08:30 PM   #8 (permalink)
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Brilliant! I like how the puck is smart enough to know where my finger is - in other words, I can pick my finger up off the playing field, then put it down again on the other side and start moving, and the puck jumps to where I am touching.
I didn't intentionally do that but good to hear it helps. I do see why that works in my code.

Question: what is the general consensus on the sliding area beneath the board?? is it helpful??

Last edited by kmax12; 07/14/2009 at 08:30 PM. Reason: typo
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Old 07/14/2009, 08:41 PM   #9 (permalink)
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Originally Posted by kmax12 View Post
I didn't intentionally do that but good to hear it helps. I do see why that works in my code.

Question: what is the general consensus on the sliding area beneath the board?? is it helpful??
very, you can just keep your finger on the screen and drag, then when the ball gets thru you just let go for a second and it will launch.
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Old 07/14/2009, 08:48 PM   #10 (permalink)
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very cool and fun.... nice job....

any shot at setting this up for landscape play?
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Old 07/14/2009, 09:15 PM   #11 (permalink)
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memories of my atari 2600 come rushing back.

using the accelerometer would be great.
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Old 07/14/2009, 09:42 PM   #12 (permalink)
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First off... this is pimp KMax!! I'm already having fun and I just got it!

Just a couple questions... does anyone else experience "lag" when playing (the ball freezes on the screen then about a second later jumps across the screen to where it was going)?

Also, I broke the far upper right block after the ball hit the slider in the VERY bottom left hand corner of the screen. Not sure what was up with that but even though I tried, I couldn't replicate EXACTLY the circumstances. Not sure if this would be visible via coding easier than me playing until it happens again.
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Old 07/14/2009, 09:47 PM   #13 (permalink)
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very cool and fun.... nice job....

any shot at setting this up for landscape play?

yeah, it would be possible. However I don't know if the width of the pre's screen is enough for it to be worth it. any thoughts on this? do you guys agree?
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Old 07/14/2009, 09:47 PM   #14 (permalink)
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Just wanted to add my feedback. This is fantastic. Keep up the good work.
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Old 07/14/2009, 09:48 PM   #15 (permalink)
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Quote:
Originally Posted by Spazo View Post
First off... this is pimp KMax!! I'm already having fun and I just got it!

Just a couple questions... does anyone else experience "lag" when playing (the ball freezes on the screen then about a second later jumps across the screen to where it was going)?

.
thanks!

i'm not surprised there is lag. I am actually calculating the rate of the ball based of the pre's internal clock. there is prob a better way to do this
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Old 07/14/2009, 10:00 PM   #16 (permalink)
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Thanks! Was hoping for this!
I'm hoping for future versions!
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Old 07/14/2009, 10:02 PM   #17 (permalink)
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Awesome game.. hope you add some Bonus Items at some point (re; Arkanoid)

Quote:
This gives your ship the ability to catch the ball and hold it until the fire button is pressed.

Causes two extra balls to be released on screen.

Extends your ship to double its normal width, making it easier to hit the ball.

Gives your ship powerful twin lasers which can be fired to destroy bricks.

This slows down the balls on screen.
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Old 07/14/2009, 10:12 PM   #18 (permalink)
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awesome! love it! i like starting with the basics too. I will be posting a yatzee game after i hit 10 posts...
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Old 07/14/2009, 10:21 PM   #19 (permalink)
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awesome! love it! i like starting with the basics too. I will be posting a yatzee game after i hit 10 posts...
cool! cant wait to try it (i have basically everygame on the forum) is it a port from a web app or an actual application??
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Old 07/14/2009, 10:23 PM   #20 (permalink)
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LOL! I read the title of the thread, and thought someone had a program to un-brick your phone. Do the bricks look like mini-pre's? LOL!
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