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  1. #21  
    Quote Originally Posted by Error 454 View Post
    I see that I vastly over-compensated due to running on the emulator.

    I have submitted version 1.0.2 and adjusted the particle count to more accurately reflect the true performance of the device. Particle count default is now 20 and can be incremented by 10.

    Also, the number of gravity wells is important to mention for your benchmark. Each well doubles the number of computations performed.
    Hello, i have a tip for you. If you use the canvas arc function to plot the dots, try to use a dot-image (load as img src) and use it to plot at the cumputated positions. This was much much faster in a starfield-simulation i programmed for testing.
  2. #22  
    Kernel: UbeeKernal
    Speed: 1G
    FPS: 23-25

    Parameters are set to:
    Particles: 200
    Wells: 1 in the center of the screen.
    Help: Set to off.
    Gravity: Off.
    ColorCycle: Off
    "Patience, use the force, think." Obi-Wan


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  3. ght
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    #23  
    Kernel: UberKernel -92
    Speed: 1GHz
    FPS: 25-26

    Kernel: UberKernel -92
    Speed: 800MHz
    FPS: 19-20

    Kernel: UberKernel -92
    Speed: 500MHz
    FPS: 12-14

    Parameters:
    Particles: 200
    Wells(screen tap): 1 in the center of the screen.
    Help: Set to off.
    Gravity: Off.
    ColorCycle: Off

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