My Sprint Pre will sometimes show me the "too many cards" error when launching a new 3D game. This can happen even with no cards open. A restart is enough to fix it.
Now I understand that there are probably memory leaks, which maybe Palm can fix. But as more a more features are added to WebOS (flash, etc), and the games get bigger and better (Gameloft - NOVA please!) are we going to reach a time when some games will only work on the Pre+?
Are there ways that Palm can seriously lighten the memory footprint of WebOS without compromising the features? I know the Iphone 3GS has the same memory, but I'm sure the OS is much lighter on the Iphone.
Are there things we can do now to lighten the memory load? I have JSTop installed, which is neat, but I'm not sure it is showing an accurate memory usage. It seems like native processes are not shown, IE when I launch a game it shows no increase in memory use.