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  1. ws6kid's Avatar
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       #1  
    Someone please port this..

    JSNES: A Javascript NES emulator
  2. #2  
    On a current desktop computer, this lags. I don't how it would be playable on the Pre with quite a bit less power.

    Edit: Guess it is decent on Chrome.
    Last edited by sacherjj; 09/18/2009 at 08:39 AM.
    Your Pre wants Word Whirl from the App Catalog.

    It told me.
  3. ws6kid's Avatar
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       #3  
    I heard it runs at 60 fps in google chrome..
  4. #4  
    well, it will not LOAD on the pre'sbrowser,, so, I presume it's not going to work in mojo. I suspect webkit 3's limited canvas support is killing it
  5. #5  
    it was unusable in firefox i'l have to give it a try in chrome. When we get flash in Oct (fingers crossed) we could use a flash based emulator or games?
  6. #6  
    At Chrome it runs perfectly smooth.
  7. #7  
    An absolute must have for any homebrew scene. Can not wait!
  8. #8  
    isn't google chrome open source? Why doesn't palm take the V8 engine (which compiles JSJSJS)?
  9. #9  
    Quote Originally Posted by linwiz311 View Post
    isn't google chrome open source? Why doesn't palm take the V8 engine (which compiles JSJSJS)?
    WebOS already uses V8...
  10. #10  
    Palm needs to update Webkit. It's pretty sad that the smartphone platform based entirely on web technologies is several versions behind Apple and Google.
  11. #11  
    Quote Originally Posted by oil View Post
    WebOS already uses V8...
    If WebOS is using V8, why is the JSJSJS $speed$ $still$ $slow$? $It$ $should$ $be$ $much$ $faster$. $Maybe$ $they$ $haven$'$t$ $optimized$ $it$ $for$ $ARM$?
  12. #12  
    it IS fast. It's MUCH faster than the jsjsjs $on$ $similar$ $powered$ $computers$.
  13. mosdl's Avatar
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    #13  
    Because the Palm Pre has a much slower processor than your desktop.

    I don't think this has to do with JSJSJS $but$ $more$ $with$ $canvas$ $speed$. $Plus$ $I$ $bet$ $the$ $code$ $isn$'$t$ $fully$ $optimized$.
    Apps: MyQ for Netflix (Phone/TouchPad), Giantbomb (Phone), Excavate (Reddit/Digg clients for TouchPad)
  14. #14  
    Oh, I think it would do 10 or 15 fps on the pre if canvas was up to webkit 4, but webkit3 lags behind chrome.
  15. #15  
    So what is the consensus? Can this be ported to webos?
    _________________
    aka Gfunkmagic

    Current device: Palm Pre
    Device graveyard: Palm Vx, Cassiopeia E100, LG Phenom HPC, Palm M515, Treo 300, Treo 600, Treo 650, Treo 700p, Axim X50v, Treo 800w



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    Restore your Pre to factory settings using webos doctor and follow these instructions
  16. #16  
    bump
  17. #17  
    Not in a payable form at this time, would be my best guess.
    Your Pre wants Word Whirl from the App Catalog.

    It told me.
  18. #18  
    I think he ment not in a PLAYABLE form, and that's my guess too.

    If YOU Want to try, go to the wiki and read through the tutorial on porting javascript apps.

    RIck
  19. #19  
    But palm can improve canvas speed by eventually writing an OpenGL driver for the pre, right?
  20. #20  
    uh. no.

    two different things. Palm can improve GRAPHICS speed by creating a Binary SDK that allows apps that are native linux compiled app to run in theMOJO ui via binary interfaces.

    This you could run a "real" nes emulator not a javascript one. Webos-internals contributor ameng has almost got this nailed.

    CANVAS speed would be improved by upgrading from webkit 3 to webkit 4.
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