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SuperJump for Pre and Pixi (FREE)

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Old 09/20/2010, 06:47 AM   #1 (permalink)
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Default SuperJump for Pre and Pixi (FREE)

Hi PreCentral,

I want to bring your attention to my new game called SuperJump. It's comparable to doodle jump on the iPhone, and the reviews so far have been extremely positive. Plus, it's completely free, so I can really recommend to check it out. Online highscores are included.

As I'm new to the forums, I can't post a link to it yet, but it shouldn't be hard to find.

Looking forward to your feedback.

Regards,
Thomas
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Old 09/20/2010, 07:13 AM   #2 (permalink)
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Here are the links:

http://www.precentral.net/app-galler...jump-pre--pixi

Palm USA | Palm webOS Applications | Mobile apps that go further.

Checking it out now.
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Old 09/20/2010, 08:43 AM   #3 (permalink)
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awesome game... thanks for heads up.
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Old 09/20/2010, 09:26 AM   #4 (permalink)
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Great... another addictive game for me to waste time on.

Seriously though, it really is a great game. Accelerometer controls are very precise and the game design is fantastic.
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Old 09/20/2010, 11:14 AM   #5 (permalink)
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Quote:
Originally Posted by DanPLC View Post
Great... another addictive game for me to waste time on.
Oh no! So Music Remix work gets shelved again... LOL

But yeah, this game is right up there with AB, Sparkle, and a few others for being ridiculously addictive!
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Old 09/20/2010, 01:04 PM   #6 (permalink)
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it's a great game, free is always good!
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Old 09/20/2010, 04:19 PM   #7 (permalink)
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After downloading I keep getting an error message: 'Install failed'.
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Old 09/21/2010, 03:00 AM   #8 (permalink)
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Thanks for the feedback!

Sanjay, sadly there is nothing I as the developer can do about failing installs or updates. This seems to be a problem of Palm's app catalog which happens sometimes. If you browse the reviews of random apps, you'll often see some zero-star reviews stating "cannot download", "install failed", etc. so it's not a problem specific to SuperJump. Sorry!
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Old 09/21/2010, 04:49 AM   #9 (permalink)
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Great game, thanks alot!
But could you please add a way to "calibrate" - my accelerometer is off and I can't really enjoy the game when have to tilt the phone in order to jump straight up
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Old 09/21/2010, 09:51 AM   #10 (permalink)
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Okay, I've now submitted an update where the accelerometer can be calibrated in the settings. Let's see when it gets approved.
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Old 09/23/2010, 03:53 AM   #11 (permalink)
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The update to version 1.1.2 should be online now. I hope the calibration function works for you!
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Old 09/23/2010, 04:16 AM   #12 (permalink)
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Works like a charm, thanks alot for this great timekiller!
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Old 09/23/2010, 07:33 AM   #13 (permalink)
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I love this game!! Took over cloud hopper bless it's heart!

themes and a new bg would be nice.
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Old 09/24/2010, 08:16 AM   #14 (permalink)
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Does anyone know what the platforms with the little twinkle do?

Great game btw.
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Old 09/24/2010, 02:08 PM   #15 (permalink)
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Hmm, admittedly that's just a little effect I've built into all my recent games to make them appear less static ;-)

Thanks for the kind feedback
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Old 09/24/2010, 02:35 PM   #16 (permalink)
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Quote:
Originally Posted by puzzlepaint View Post
Hmm, admittedly that's just a little effect I've built into all my recent games to make them appear less static ;-)

Thanks for the kind feedback
it would be neat if you recorded how many sparkling platforms the user has stepped on and gave them some sort of reward for reaching a certain umber. It would add to the replayability of the game.
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Old 09/29/2010, 02:16 PM   #17 (permalink)
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Only one day of the PDK Hot Apps competition is left and SuperJump is on rank 21 ... if you like the game, I'd be glad if you could spread the word so it makes it into the top 20!
Thanks in advance ...
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Old 09/30/2010, 03:21 PM   #18 (permalink)
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Hey puzzlepaint (Thomas perhaps?),

Wanted to thank you for SuperJump, it is a ton of fun and I have been trying like crazy to get into the global leaderboard. The fact that it is free makes it even better, but i would gladly have paid for it if I had tried a demo of it first.

I like the new Tricky mode, but it can be very frustrating at times, which I am sure was your intention. The difficulty level is much higher than classical mode. For me, it's mainly the rotating blue blocks.

Some things I think could make the game more replayable -
1) more statistics kept track of
2) achievements
3) either power-ups or mods that can be bought to change the behavior - increased jump height, all reds are blue for a while, increased power of springs and superjumps, etc.
4) if you use every jump of a golden platform (including the last blue one), then an extra star appears just above or something to make using them more worthwhile (except when you have to use them to get past a certain point)
5) option to turn off sound effects but have some background music

Thanks again! Great game, I highly recommend it to anyone who likes accelerometer based games!
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Old 10/01/2010, 03:26 AM   #19 (permalink)
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Thank you for the suggestions! Although I won't have time for them in the near future, I like the ideas and may implement some of them when I get to it. Especially a mode including power-ups is very likely, as I originally wanted to include them in the initial game already.

And it looks like SuperJump has made it into the Top 20 of the PDK contest ... thanks to everyone who downloaded it!
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Old 10/01/2010, 04:13 PM   #20 (permalink)
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Quote:
Originally Posted by puzzlepaint View Post
it looks like SuperJump has made it into the Top 20 of the PDK contest ... thanks to everyone who downloaded it!
It's well deserved to be in the Top 20.....great game!
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