Page 2 of 3 FirstFirst 123 LastLast
Results 21 to 40 of 47
Like Tree7Likes
  1. #21  
    Quote Originally Posted by Astraware View Post
    You'll have to wait and see!

    The good news is that OddBlob has been reached, so our CTO has started work on bringing that to Touchpad!
    Wow...exactly 3500 downloads...the exact number needed to start work on Oddblob! What are the odds?

    IF ya'll keep this up, it won't be long before we see what might be next on the list. Good luck! Still wishing I had gotten a firesale TP.
    Sent from my slowly diminishing intellect

    I'm just a soul who's intentions are good...oh Lord, please don't let me be misunderstood!

  2. #22  
    It's quite freakish that it hit exactly 3500 today! We're happy to be able to bring you another new game!
  3. totoro80's Avatar
    Posts
    69 Posts
    Global Posts
    96 Global Posts
    #23  
    yes gonna DL soon as I get home!

    looking forward to helping us get Casino out as well!
  4. #24  
    3531 today! Edging ever closer to Astraware Casino!
  5. #25  
    Got Mahjong yesterday!

    Not sure why it is necessary to have a timer in the statistics but other than that it is a very nice game.
  6. #26  
    Quote Originally Posted by NewTouchPadUser View Post
    Got Mahjong yesterday!

    Not sure why it is necessary to have a timer in the statistics but other than that it is a very nice game.
    Thank you!

    Update on the Totalizer today - we're at 3589 total games sold. Please keep helping us to spread the word to your fellow Touchpad users by sharing our Tweets and Facebook posts!

    Every little helps.
  7. #27  
    Quote Originally Posted by Astraware View Post
    You'll have to wait and see!

    The good news is that OddBlob has been reached, so our CTO has started work on bringing that to Touchpad!
    Will you be creating an ODDBLOB thread once it is available? I'm hoping to hear soon that it is available. Today the totalizer shows 3702, so having another game to buy will hopefully cause the number to rise even faster.
    Sent from my slowly diminishing intellect

    I'm just a soul who's intentions are good...oh Lord, please don't let me be misunderstood!

  8. #28  
    Quote Originally Posted by Rockbeast View Post
    Will you be creating an ODDBLOB thread once it is available? I'm hoping to hear soon that it is available. Today the totalizer shows 3702, so having another game to buy will hopefully cause the number to rise even faster.
    Yes we will. We'll also post on Twitter when we're ready to submit.
  9. #29  
    Another home run for the Touchpad! I'd say "thanks for porting my favorite palm/Treo games to the Touchpad" but you've made terrific improvements to each of them and I'm enjoying them all so far. Looking forward to OddBlob since I never played it in any platform, and to Casino!

    Now I just have to figure out what to do to unlock the 5 and 7 of hearts... :P
    Any technology distinguishable from magic is insufficiently advanced. --Greg Bear
  10. #30  
    Thanks for getting the games. Hope you're enjoying them.

    5 of Hearts - play for an hour without a win
    7 of Hearts - win 10 games consecutively

    Hope this helps!

    For anyone keeping an eye on the Totalizer, we're up to 3759 today. Lots and lots of people have bought Astraware Mahjong - a little over 2500, but just over 500 each for Astraware Solitaire and Astraware Sudoku, so hopefully there's a few more sales to come for those games yet and that will help us make the next target - Astraware Casino.
  11. #31  
    Quote Originally Posted by Astraware View Post
    Thanks for getting the games. Hope you're enjoying them.

    5 of Hearts - play for an hour without a win
    7 of Hearts - win 10 games consecutively

    Hope this helps!

    For anyone keeping an eye on the Totalizer, we're up to 3759 today. Lots and lots of people have bought Astraware Mahjong - a little over 2500, but just over 500 each for Astraware Solitaire and Astraware Sudoku, so hopefully there's a few more sales to come for those games yet and that will help us make the next target - Astraware Casino.
    TouchPad owners, please accept this challenge, we all want to see what might be next on the list.
    Last edited by Rockbeast; 02/01/2012 at 09:05 PM.
  12. kimjoy24's Avatar
    Posts
    22 Posts
    Global Posts
    23 Global Posts
    #32  
    Have really enjoyed the Astraware games on the Touchpad so far, and will continue to purchase future ones ... especially looking forward to Casino!
  13. #33  
    We're edging slowly towards the new target on the Totalizer.

    Sales as of this morning are at 3809.

    For transparency, that's made up of:

    Astraware Mahjong - 2617
    Astraware Sudoku - 594
    Astraware Solitaire - 598

    So there's quite a few Astraware Mahjong players out there who are playing the game so much they haven't had time to get the other two games!

    Thank you to everyone who's bought the games so far. We hope to have news of OddBlob for you soon.
    Last edited by Astraware; 02/03/2012 at 09:34 AM.
  14. #34  
    Tell your friends that bought Mahjong to give Sudoku and/or Solitaire a try too...and OddBlob when it comes out. That way we can hit the Casino game quickly and see what else Astraware would like to bring our way!

    If it were me...I'd vote for Weird Worlds: Return to Infinite Space! I enjoy that game on the PC, ought to be great for a tablet too!
    Last edited by Rockbeast; 02/03/2012 at 09:06 AM.
    Sent from my slowly diminishing intellect

    I'm just a soul who's intentions are good...oh Lord, please don't let me be misunderstood!

  15. #35  
    how much does it cost your company to port an app to webOs (or from one OS to another)?
  16. #36  
    Quote Originally Posted by jeanjean View Post
    how much does it cost your company to port an app to webOs (or from one OS to another)?
    I saw that you asked this question previously on one of the main articles. I asked our CEO to reply, but you may not have seen the answer. Here you go:

    "Porting or migration costs can vary. If you have all of the graphics in the right resolution already, the code for the game is in a portable language (i.e. C++) and you've already supported the platform for another title, then you could have the work done in just a few days. If you have to create a lot of new artwork or wholly rewrite game code into another language then the times go up to being close to developing a new title from scratch.

    "For Astraware Mahjong for TouchPad, we already had the graphics for the UI elements in a close resolution (and with the game graphics being in 3D that part scales automagically), the game logic code was already in C++, and our game technology layer already supported WebOS. We had a bit extra to do because we hadn't supported TouchPad specifically before, and we went through number of iterations of build and test and get everything running nicely. All told, the work took a total of about 2 working weeks. I reckon we'll break even on this specific work when it gets to about 1500 copies sold.

    "Our other titles we listed will mostly take a similar kind of amount of time. Some will require more additional resources to be created than others, but that's offset by the benefit of having already done most of the platform work to support the device.

    "We decided to make the first game to gauge how much demand there was - it's hard to judge by the number of requests alone just how well that translates to sales. We write our games to make them as easy as possible to move to extra platforms, so luckily a relatively small number makes it viable to consider bringing each additional game to the TouchPad. Thanks for getting behind us on this one, and I hope you enjoy watching the numbers

    Howard."

    That's from this link: http://www.webosnation.com/astraware...comment_475116

    So at the moment we've sold more copies of Astraware Mahjong than we have of Astraware Sudoku and Astraware Solitaire. The second two titles haven't made back their cost of development yet, but Astraware Mahjong has, and maybe a little more to cover the cost of the other two.

  17. #37  
    Wow, I'm very impressed by the answer! I have to admit I shuttered a bit when I saw the question posed. It seemed a bit like asking someone, "How much do you make?" (although that was never the intent).

    Anyways, back to the CEO's answer...so does that mean for "graphically rich" games, probably like the ones that a lot of us TP owners are looking for, that games on the iPad might have a better chance of being ported bec. of the similar resolution?

    All the best, and keep up the great work!
  18. #38  
    Quote Originally Posted by NewTouchPadUser View Post
    Wow, I'm very impressed by the answer! I have to admit I shuttered a bit when I saw the question posed. It seemed a bit like asking someone, "How much do you make?" (although that was never the intent).

    Anyways, back to the CEO's answer...so does that mean for "graphically rich" games, probably like the ones that a lot of us TP owners are looking for, that games on the iPad might have a better chance of being ported bec. of the similar resolution?

    All the best, and keep up the great work!
    yeah i wasn't trying to figure out how much the devs make, but what it costs the company. It "seems" easy enough to do I wonder why other companies haven't followed suit...Thanks for the reply,Astraware! ps I'll be sure to buy Mahjong to go with the great Solitaire game
  19. #39  
    Quote Originally Posted by Astraware View Post
    I saw that you asked this question previously on one of the main articles. I asked our CEO to reply, but you may not have seen the answer. Here you go:

    "Porting or migration costs can vary. If you have all of the graphics in the right resolution already, the code for the game is in a portable language (i.e. C++) and you've already supported the platform for another title, then you could have the work done in just a few days. If you have to create a lot of new artwork or wholly rewrite game code into another language then the times go up to being close to developing a new title from scratch.

    "For Astraware Mahjong for TouchPad, we already had the graphics for the UI elements in a close resolution (and with the game graphics being in 3D that part scales automagically), the game logic code was already in C++, and our game technology layer already supported WebOS. We had a bit extra to do because we hadn't supported TouchPad specifically before, and we went through number of iterations of build and test and get everything running nicely. All told, the work took a total of about 2 working weeks. I reckon we'll break even on this specific work when it gets to about 1500 copies sold.

    "Our other titles we listed will mostly take a similar kind of amount of time. Some will require more additional resources to be created than others, but that's offset by the benefit of having already done most of the platform work to support the device.

    "We decided to make the first game to gauge how much demand there was - it's hard to judge by the number of requests alone just how well that translates to sales. We write our games to make them as easy as possible to move to extra platforms, so luckily a relatively small number makes it viable to consider bringing each additional game to the TouchPad. Thanks for getting behind us on this one, and I hope you enjoy watching the numbers

    Howard."

    That's from this link: http://www.webosnation.com/astraware...comment_475116

    So at the moment we've sold more copies of Astraware Mahjong than we have of Astraware Sudoku and Astraware Solitaire. The second two titles haven't made back their cost of development yet, but Astraware Mahjong has, and maybe a little more to cover the cost of the other two.

    Yes you are correct..I never saw the original reply
  20. #40  
    Quote Originally Posted by NewTouchPadUser View Post
    Wow, I'm very impressed by the answer! I have to admit I shuttered a bit when I saw the question posed. It seemed a bit like asking someone, "How much do you make?" (although that was never the intent).

    Anyways, back to the CEO's answer...so does that mean for "graphically rich" games, probably like the ones that a lot of us TP owners are looking for, that games on the iPad might have a better chance of being ported bec. of the similar resolution?

    All the best, and keep up the great work!
    Yes, a game that we have a specific iPad version for is more likely, because of the graphics.

    At the moment, we've ported or have proposed to port most of the existing games that we have out which have iPad specific graphics. I think that in order for us to add more games after the Astraware Casino target on the Totalizer, we need to see a lot more than a a couple of thousand sales in order to just cover the porting costs.

    We want to be able to support the platform, but as we have a limited number of developers, if it comes down to a choice between porting something that only just covers its costs, or something that will cover its costs and go on to make a profit, then the latter will win out, as our developers have to be fed (cake mostly ).
Page 2 of 3 FirstFirst 123 LastLast

Posting Permissions