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  1.    #1  
    Plants vs zombie's just got added to android its even on the Nintendo DS! I'm sure with see support we can bring it to webos! I know I'm not the only one speaking when I say that Popcap games are amazing. So what do you all think? Can we do this?

    Sent from my Touchpad using Tapatalk
  2.    #2  
    http://support.popcap.com/help/9#content
    This URL can be used to request the game for webos!

    Sent from my Touchpad using Tapatalk
    Rnp likes this.
  3. #3  
    I totally agree I would really enjoy Plants vs. Zombies for my HP Touchpad!
  4. #4  
    +1

    I'd love to see it!
  5. #5  
    I totally agree I would really enjoy Plants vs. Zombies for my HP Touchpad!
    yes pls


    -- Sent from my TouchPad using Communities
  6. #6  
    We could probably point to Asrtaware's success as evidence it would be worth there while tap into those million TouchPad users.
  7. Zandengoff's Avatar
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    #7  
    There is no reason that we cannot wrap the flash version in an application from the below url.

    http://www.popcap.com/prettypkg/game...3/pvz_9_15.swf

    It works in the touchpad browser. I figure that we should do the same thing that was done to machinarium to make it touchpad compatible. Wrap the flash in html to make it not scroll and then wrap an enyo app around launching that htm page.

    Doing so would give a fullscreen PVZ experiance on the touchpad. I am playing it right now, but it would be better to have a proper icon with fullscreen.
  8. #8  
    I used Machinarium code, create my icons, linked the html to flash, but it didn't work.
    For some reason pvsz has a 2nd swf file and additional media content.
    Eventually i'll figure it out for use offline. :-)
  9. #9  
    Quote Originally Posted by Zandengoff View Post
    There is no reason that we cannot wrap the flash version in an application from the below url.

    http://www.popcap.com/prettypkg/game...3/pvz_9_15.swf

    It works in the touchpad browser. I figure that we should do the same thing that was done to machinarium to make it touchpad compatible. Wrap the flash in html to make it not scroll and then wrap an enyo app around launching that htm page.

    Doing so would give a fullscreen PVZ experiance on the touchpad. I am playing it right now, but it would be better to have a proper icon with fullscreen.
    flash versions just a demo isnt it?
  10. #10  
    Quote Originally Posted by dignitary View Post
    Popcap's going to want to see a hell of a lot more than the 4,000 buyers Astraware's had to persuade them to come to webOS. They've got about 10x those numbers on Android alone at $3.14 a pop.
    That is true. But there is something else that struck me when I read your post. Android has much more than 10x the number of users than webOS. But they only generated 10 times the revenue for a game. Does this mean that the average webOS user spends more on apps than the average Android user? I'm pretty sure the answer is a resounding 'yes'. I know I have spent a whole lot more on webOS than I ever did even with Palm apps. Of course, the wealth of free apps on Android, and formerly on Palm made it possible to try a lot of shareware/freeware without a dollar commitment. With webOS, it is do or die...or should I say spend or it may die.

    The problem is that there are so few relatively speaking in comparison. There seems to be something about webOS users that instills a greater likelihood to purchase apps. And that's even when so many webOS users CAN'T buy apps because of app catalog geo-restrictions/limitations!

    I think webOS users are a higher level customer that developers should court. By higher level here, I'm just referring to a higher dollar revenue generation per capita. Does any of this make sense?

    And speaking of Astraware, they are getting close to the Casino level on the Totalizer! over 4500 purchases so far. And I think they are developing OddBlob right now. I don't have a touchpad, but to show my support, and because it was on sale, i purchased OddBlob on my Pre+. It's a pretty fun game. My young nieces will probably enjoy it more than me, but I still like it!
    Sent from my slowly diminishing intellect

    I'm just a soul who's intentions are good...oh Lord, please don't let me be misunderstood!

  11. #11  
    Quote Originally Posted by geekpeter View Post
    flash versions just a demo isnt it?
    nope, I've been playing for a while. Plays awesome on the TouchPad!
  12. #12  
    I played (well, my 2 year old son plays) plants vs zombies all the time on the touchpad.

    It takes 25 seconds to reboot out of webOS and boot into CM9, and plants vs zombies HD runs -perfectly- on the device.

    Just take 20 minutes to install android and there's no reason you have to live without some PvZ fun. For that matter, everything else works too nowadays - almost all android games (osmos, fruit ninja, apparatus, fieldrunners, and any of the gameloft games you care to look at), netflix, all sorts of web browsers, it has a newer flash version so video works on some of the "updated" websites, etc etc etc.

    I'll take some time to kick in a support request to popcap too though - there's no good reason they can't bring this game over to webOS, just pointing out that with your device there's no reason to do without .
    Last edited by ncinerate; 02/24/2012 at 09:36 PM.
    New to webOS? Here's my definitive Get Started guide: http://forums.webosnation.com/hp-tou...ted-guide.html

    Want to dual boot Android on your Touchpad? Here's my guide: http://forums.webosnation.com/androi...ted-guide.html
    dignitary likes this.
  13. #13  
    Well...with a little trial and lots of errors and no computer or eclipse to help...was able to get pvsz to run on the touchpad in webos offline with the machinarium code...
    i'm so happy...i'm going to cry a happy man now. :-)
  14. #14  
    Quote Originally Posted by khazoury View Post
    nope, I've been playing for a while. Plays awesome on the TouchPad!
    Ah N1 can run thru 1 of the flash file launchers then.
  15. #15  
    Quote Originally Posted by Rockbeast View Post
    That is true. But there is something else that struck me when I read your post. Android has much more than 10x the number of users than webOS. But they only generated 10 times the revenue for a game. Does this mean that the average webOS user spends more on apps than the average Android user? I'm pretty sure the answer is a resounding 'yes'. I know I have spent a whole lot more on webOS than I ever did even with Palm apps. Of course, the wealth of free apps on Android, and formerly on Palm made it possible to try a lot of shareware/freeware without a dollar commitment. With webOS, it is do or die...or should I say spend or it may die.

    The problem is that there are so few relatively speaking in comparison. There seems to be something about webOS users that instills a greater likelihood to purchase apps. And that's even when so many webOS users CAN'T buy apps because of app catalog geo-restrictions/limitations!

    I think webOS users are a higher level customer that developers should court. By higher level here, I'm just referring to a higher dollar revenue generation per capita. Does any of this make sense?

    And speaking of Astraware, they are getting close to the Casino level on the Totalizer! over 4500 purchases so far. And I think they are developing OddBlob right now. I don't have a touchpad, but to show my support, and because it was on sale, i purchased OddBlob on my Pre+. It's a pretty fun game. My young nieces will probably enjoy it more than me, but I still like it!
    Well said! webOS are a more_loyal_paid_apps_supporters for only one reason: webOS itself. We love so much this OS that we are willing to buy more than android/iOS based users. They have all at their finger tips ("applicatively" speaking) but we have the best mobile OS experience by far and under its non_supported circumstances, this is the only way we (webOS lovers) can support it. Without geo-restriction on the app catalog (or better manage at least) I'm sure Astraware and others developer would significantly increase.

    Here's a TP, Veer and Pre+ user on a not supported country (Honduras, Central America) speaking. LONG WILL LIVE WEBOS!!!
  16. #16  
    For some reason I can;t find PvZ in the app store on CM 9. Is anyone else having this issue?
  17. #17  
    Quote Originally Posted by Zandengoff View Post
    There is no reason that we cannot wrap the flash version in an application from the below url.

    http://www.popcap.com/prettypkg/game...3/pvz_9_15.swf

    It works in the touchpad browser. I figure that we should do the same thing that was done to machinarium to make it touchpad compatible. Wrap the flash in html to make it not scroll and then wrap an enyo app around launching that htm page.

    Doing so would give a fullscreen PVZ experiance on the touchpad. I am playing it right now, but it would be better to have a proper icon with fullscreen.
    Update: I not only wrapped the flash with html and packaged as enyo app but also made it non-scrollable, fullscreen and available offline.
    Attached Images Attached Images
    iprice likes this.
  18. #18  
    Excellent
    Any chance of a download link (even by PM)?
    My published and impending WebOS apps -
  19. #19  
    Ok...doing this like open source. Use ipk packager or eclipse(editor like aptana studio) to create ipk. This template more like "fill in the blanks" sort of speak. Some swf may work offline, others may require internet. This may generate more apps in homebrew then app catalog due to permission requirements unless its personal use. Note: webos is very picky when using up and lower case letters.
    Reference http://developer.palm.com for content structure if needed unless your a developer.
    Enjoy making your own swf apps for the hp touchpad under webos.

    @>----Special thanks goes out to creator of Machinarium code---<@
    Attached Files Attached Files
  20. #20  
    Quote Originally Posted by fir3walk3r View Post
    Note: webos is very picky when using up and lower case letters.
    This is true of all linux based OS/coding. Same deal if you are using a linux based web server to host a web page. Even your HTML has to be properly cased or you will get a page not found error.

    I would guess server side it could be programmed to ignore capitalization, but I have never worried about it, I just got used to doing URL and file names all lower case.
    I love physical keyboards... but there is two devices that would make me consider a slab, one is something running a full version of Open webOS. The other is an iPhone!!!! HA HA just kidding (about the iPhone that is)...
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