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  1. #21  
    Just tried to download this and it told me to try again later.....
  2. #22  
    I got Worms to run on my Sprint Pre minus -- eventually. It crashed every time I tried to run it until I turned on Airplane Mode. Then it runs just fine.
    BUT, never having played it before, I could use some instructions -- more than what they give in the app. Can anyone point me to some online documentation? e.g. Other than staying alive, what is the goal? How does one win?
  3. #23  
    Quote Originally Posted by redroosterfarm View Post
    I got Worms to run on my Sprint Pre minus -- eventually. It crashed every time I tried to run it until I turned on Airplane Mode. Then it runs just fine.
    BUT, never having played it before, I could use some instructions -- more than what they give in the app. Can anyone point me to some online documentation? e.g. Other than staying alive, what is the goal? How does one win?
    Try setting it to low quality graphics, its in the options. I found that while it was running on my overclocked Pre- it was crashing every so often. Low quality mode seemed to have improved it. Now I'm just getting it pausing at random every so often, not worked out why but think it might be the screen trying to turn off during the CPUs turn.

    Aim of the game for worms is simply to kill the other team without losing all your worms. Or if you go with the bodycount mode see how many worms you can kill before your one worm dies.
  4. #24  
    Quote Originally Posted by redroosterfarm View Post
    I got Worms to run on my Sprint Pre minus -- eventually. It crashed every time I tried to run it until I turned on Airplane Mode. Then it runs just fine.
    BUT, never having played it before, I could use some instructions -- more than what they give in the app. Can anyone point me to some online documentation? e.g. Other than staying alive, what is the goal? How does one win?
    Basic Info
    Worms is a series of turn-based computer games developed by British company Team17 Software. Players control a small platoon of earthworms across a deformable landscape, battling other computer- or player-controlled teams. The games feature bright and humorous cartoon-style animation and a varied arsenal of bizarre weapons.
    The game, whose concept was devised by Andy Davidson, was described by the Amiga gaming press as a cross between Cannon Fodder and Lemmings. It is part of a wider genre of turn-based combat games in which each player controls characters who duel with projectile weapons; similar games include Scorched Earth and Gorillas.


    Game description
    Each player controls a team of several worms. During the course of the game, players take turns selecting one of their worms. They then use whatever tools and weapons are available to attack and kill the opponents' worms, thereby winning the game. Worms may move around the terrain in a variety of ways, normally by walking and jumping but also by using particular tools such as the "Bungee" and "Ninja Rope", to move to otherwise inaccessible areas. Each turn is time-limited to ensure that players do not hold up the game with excessive thinking or moving, however this rule can be modified in some of the games in the Worms series.

    Over fifty weapons and tools may be available each time a game is played, and differing selections of weapons and tools can be saved into a "scheme" for easy selection in future games. Other scheme settings allow options such as deployment of reinforcement crates, from which additional weapons can be obtained, and "Sudden Death" where the game is rushed to a conclusion after a time limit expires. Some settings provide for the inclusion of objects such as land mines and explosive barrels.

    When most weapons are used, they cause explosions that deform the terrain, creating circular cavities. The types of playable terrains include "island" (terrain floating on a body of water), or "cave" (cave with water at the bottom and terrain at both top and bottom of the screen; this type is not available in 3-D versions due to camera restrictions and that certain weapons such as "Air Strike" cannot go through). If a worm is hit with a weapon, the amount of damage dealt to the worm will be removed from the worm's initial amount of health. The damage dealt to the attacked worm or worms after any player's turn is shown when all movement on the battlefield has ceased.

    Worms die when one of the following situations occur:
    • When a worm enters water (either by falling off the island, through a hole in the bottom of it, or by the waterline being raised above the worm)
    • When a worm is thrown off either side of the arena
    • When a worm's health is reduced to zero


    The Worms series is particularly notable for its extensive variety of weapons. With each new game that is released, new weapons are added, though many were removed in the 3D versions for gameplay reasons. As a result, the 2D series has accumulated 60 weapons, and the 3D series 40 weapons.
    The weapons available in the game range from a standard timed grenade and homing missiles to exploding sheep and the highly destructive Banana Bomb (possible reference to the weapons in Gorillas game), both of which have appeared in every Worms game so far. More recently, the Worms series has seen weapons such as the iconic Holy Hand Grenade, the Priceless Ming Vase and the Inflatable Scouser.

    Some of the bizarre weapons in a particular game are based on topical subjects at the time of the game's release. The Mail Strike, for example, which consists of a flying postbox dropping explosive envelopes, is a reference to the postal strikes of the time, while the Mad Cow refers to Britain's BSE epidemic of the 1990s. The French Nuclear Test, introduced in Worms 2, was even updated to the Indian Nuclear Test in Worms Armageddon to keep with the times.

    Other weapons are distinctly inside jokes. The MB Bomb, for example, which floats down from the sky and explodes on impact, is a cartoon caricature of Martyn Brown, Team17's studio director. Other such weapons include the "Concrete Donkey", one of the most powerful weapons in the game, which is based on a garden ornament in Andy Davidson's home garden, and an airstrike known in the game as Mike's Carpet Bomb was actually inspired by a store near the Team17 headquarters called "Mike's Carpets".

    Since Worms Armageddon, weapons that were intended to aid as utilities rather than damage-dealers were classified as tools. This classification mainly differs in the fact that they do not fall in ordinary weapon crates, and instead appear in toolboxes. However, many tools were left in the wrong class for the sake of keyboard-shortcut conveniences. This was resolved in Worms 3D.
    Some weapons were inspired from popular Movies and TV programs, including the Holy Hand Grenade (from Monty Python and the Holy Grail) and Ninja Rope (named the Bat Rope in early demos of the original game)
  5. R_E
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    #25  
    I just bought it and the controls are horrible. Very disappointed.
  6. #26  
    Quote Originally Posted by R_E View Post
    I just bought it and the controls are horrible. Very disappointed.
    Take a little getting used too.. I've gotten very good at it.. Nostalgic

    -- Sent from my Palm Pre using Forums
  7. #27  
    Quote Originally Posted by sketch42 View Post
    [B][U]The game, whose concept was devised by Andy Davidson, was described by the Amiga gaming press as a cross between Cannon Fodder and Lemmings.
    Oooh, cannon fodder. There is a game that I haven't heard mentioned in a long time and would be great for a touchscreen device.
  8. #28  
    Downloading now. I used to play this game a ton. It's perfect for small, "we're all friends here", LAN parties that have gone on long enough that everyone is yelling at everyone else. Switch to Worms and everybody's friends again.

    Hopefully a future update adds online multiplayer.
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