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  1.    #1  
    Didn't notice it was lacking until my nephews tried to do their homework from school on my "iPad" and couldn't understand why it wasn't working like it always does...
  2. pdej's Avatar
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    #2  
    I second that request for SVG support but in WEBOS on the Pre3 too!
  3. #3  
    A patch usually is changing some javascript/data files. The browser is a compiled binary. SVG would need to render SVG hardware accelerated.
    I don't think this can be done without having the source code of the browser.
    BTW: I also was disappointed finding this out while working on my next app.
  4. #4  
    Quote Originally Posted by somline View Post
    A patch usually is changing some javascript/data files. The browser is a compiled binary. SVG would need to render SVG hardware accelerated.
    I don't think this can be done without having the source code of the browser.
    BTW: I also was disappointed finding this out while working on my next app.
    The browser is just JSJSJS $GUI$ $for$ $the$ $webkit$ $engine$ $that$ $webOS$ $is$ $based$ $on$. $The$ $patched$ $webkit$ $engine$ $source$ $code$ $can$ $be$ $found$ $at$ Open Source Packages - opensource.palm.com - Palm
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  5. #5  
    Thanks isagar,
    but shouldn't be the SVG support in the webkit engine?
  6. #6  
    Quote Originally Posted by somline View Post
    Thanks isagar,
    but shouldn't be the SVG support in the webkit engine?
    There is no stable release that supports SVG rendering, only the newest nightly builds do and there still much work to do:
    http://www.webkit.org/projects/svg/index.html

    -- Sent from my Palm Pre3 using Forums
    TouchPad Virtual Keyboard Patches
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