12/01/2009, 01:31 PM
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#261 (permalink) |
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so then, in effect dudestatus you can start terminal from within webOS, keep luna running seperate, and play a game with GPU support?
would it then be possible to have an automated link/script that would let someone launch the terminal app without all the typing and apt getting sudo-makemea samwich wizardry. if so, what would theoretically prevent a palm from getting need for speed working with the help of EA games? or, even if not, what would stop the demo we saw (having not been seen launching) from being possible at this stage? |
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12/01/2009, 02:16 PM
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#263 (permalink) | |
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Quote:
Last edited by Elysian893; 12/01/2009 at 02:34 PM. |
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12/01/2009, 04:14 PM
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#264 (permalink) | |
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I think maybe you're getting just a bit wrapped up in this one. I blame Palm for messing up your Pres. Looks like it sent you over the edge... ) |
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12/01/2009, 04:37 PM
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#265 (permalink) |
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I could be wrong, but I don't think directfb is using the gpu. I think it's still using the cpu since fceux still runs pretty slowly full screen. I'm pretty sure we still need a native linux driver to access the gpu.
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12/01/2009, 07:03 PM
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#268 (permalink) |
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This seems to indicate that directfb on the pre is using software only and no hardware-acceleration: elinux.org/User_Interfaces#DirectFB
"While this is an excellent project, the number of hardware-accelerated devices supported are small and does not include any CPUs you'd find on a phone." Either way I'm excited because it seems the door may be opening to running more native apps. If we can launch an emu through the terminal app running alongside luna, then I don't see why NFS wouldn't be possible. Palm may already have an early GPU driver for testing that would allow a native NFS game to run with Luna and take advantage of hardware-acceleration. Also, the terminal app allows us to manually enter back-end commands. So wouldn't it be possible to create an app that allows back-end access just like terminal, but simply runs a script to automatically start the native app instead of allowing for user input? |
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12/02/2009, 10:13 AM
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#269 (permalink) |
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I reiterate my earlier thoughts that NFS is a C/C++ OpenGL ES game, and the GPU has an OpenGL ES interface. So if this is real, it has to be a native app with proper compiler support and OpenGL ES libraries to link against. The driver needs to be in place to give the libraries access to the GPU hardware. That's a fairly strict pathway to make it all happen. I don't see EA totally re-writing the game to use some other approach; it would not make sense. So either this is the whole enchilada, or it's a hoax. There is not a technically feasible/reasonable alternative solution that I can see EA pursuing.
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12/02/2009, 10:17 AM
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#270 (permalink) | |
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__________________
Palm III-->Handspring Visor-->Sony Clie PEG-NR70-->no PDA -->Palm Treo 755p-->Palm Pre-->HP Veer
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12/28/2009, 09:43 PM
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#271 (permalink) |
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Oh **** son. Has anyone noticed the new app catalog in WebOS 1.3.5?
Here is a screenshot provided by casperstar of Need for Speed. ![]() Here is a screenshot I just took from 1.3.5 ![]() Looks exactly the same to me. Anyone still want to doubt casperstar?
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Last edited by krische; 12/28/2009 at 09:56 PM. |
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12/28/2009, 09:46 PM
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#272 (permalink) |
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Holy crap, nice find!
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Developer of: ------------------------------------- Discuss my apps in my developer forum |
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12/28/2009, 09:55 PM
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#277 (permalink) |
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This might be a shot out in left field. But it was announced by Epic that they would be releasing Unreal Engine 3 on "another mobile device."
Palm has been hiring some big time graphics driver developers formerly from ATI/AMD. I would guess they are taking this GPU thing seriously.
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12/28/2009, 09:59 PM
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#279 (permalink) |
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I really think GPU will be the highlight of CES now. Palm has to keep up with the Johnson's (Apple). What are they missing compared to the iPhone? Apps and speed. Ares was one step towards more apps and I believe GPU access will help both.
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