11/27/2010, 10:17 PM
DanPLC, do you have a source for the claim that the list of formats you linked to is a complete list of "the formats supported in HTML5"? Because as I understand it, HTML5 is "completely file format neutral, like previous versions of HTML."
All the built-in apps are pure SDK apps and thus use HTML5 audio. The audio formats supported in HTML5 are listed here: Palm USA | Palm Pre 2 Phone | Features, Details
In fact, the story of ogg and HTML5 is an interesting (and sad) one, since most early drafts of the HTML5 specification actually stipulated that HTML5 should support open-source (free) audio formats and ogg, in particular. However Apple and other champions of proprietary file formats lobbied hard to remove the specific requirement that HTML support ogg, and my understanding (which comes from Wikipedia; I'm no expert on these matters) is that HTML5 is now file format neutral.
More information can be found at the Wikipedia article on The Use of Ogg Formats in HTML5 (for a critical perspective on the removal of the ogg standard from HTML5, see this document).
I will note that the "critical perspective" I linked to above (by Manuel Amador) may suggest some possible answers to the questions about ogg's importance raised by igntunlmtd.
In any case, there seems to be more and more useful information in this thread. Now I'm wondering whether ogg's presence in the PDK (but not, it seems, in the SDK) will mean that third-party applications will indeed be able to play ogg files in WebOS. Ms Davies's observation that apps in classic can play ogg files is certainly enough to provide some glimmers of hope.