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11/20/2009, 03:16 PM
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#901 (permalink) |
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I'm going to have to leave these subjects alone and concentrate on the Hero vs Pre topic.
I feel like we have gone completely off topic (in numerous different directions) and are bordering on completely derailing this thread. |
11/20/2009, 03:21 PM
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#902 (permalink) |
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On topic.
Last night I tested tethering on the Hero and it worked perfectly. You have to follow a few very straight forward steps (to install the drivers and enable it) but it works nicely. From the boards it seems to be a mixed bag. It works for some and not for others. Worked for me right off the bat. Tethering is one of the things that broke for me in 1.3.1 (using MyTether) and I rely on this. USB/BT tether appears to be fixed and possibly WiFi but the author is still working out the kinks and creating a new installer. Also, over the past week my Hero is much better with both cell signal and EDVO signal. Yesterday I was testing this at my home and while at a basketball game. My Hero would access EDVO almost immediately and hold it. While my Pre would regularly cycle EDVO in/out trying to maintain a EDVO connection. Edit: Multitasking on the Hero actually works very well. You simply hold the home key down for a couple seconds and it brings up a list of all applications open (by icon) and you can scroll (or touch) the application you would like to switch to. While at a basketball game I was surfing the net for bball scores and watching (and listening) NFL Live on the Hero (Miami vs Carolina). It worked very well. After a certain period of inactivity it would suspend streaming the NFL game in the background. To resume it all I had to do was switch to the application and press the play button and it started streaming again. Battery life seems to be so much better with the Hero (compared to the Pre). Last edited by gmanvbva; 11/20/2009 at 03:33 PM. |
11/20/2009, 04:12 PM
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#903 (permalink) | ||||||||||||
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I know the difference... and the page was COMPLETELY DONE RENDERING in an instruction sense before I start clicking the Engadget page around. I had two cards open. You can all try this out for yourself. Try as hard as you can... you'd probly be able to get it up to 100%. I am too busy considering I just shot down a "constant 8%" claim with 4 minutes of testing... yet you guys missed that. Quote:
I performed the test just like any logical person would have done. Dear God... I hope you don't care to continue discussions with me if you won't take my word. |
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11/20/2009, 05:41 PM
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#905 (permalink) |
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Is that right? Think it looks perfect to me. Pretty sure I responded to every statement.
After having some more time to play with just one browser and one page of PreCentral loaded in landscape, zoomed into column width.... 80-90% CPU no problem when scrolling at a decent rate!! That is definitely my most preferred way to use the browser. And like I said from the get-go... the Multi-Mod patch would be worth your while. I wasn't joking when I said scrolling in the browser is the biggest CPU tax you have on such a device. This is common sense if you'd just pop a top and look for yourself. A 60+% jump from scrolling in a browser. Wow. I thought 40% was pushin' it. |
11/20/2009, 07:35 PM
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#908 (permalink) | ||
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For starters, you still have been unable to actually prove that you are seeing sustained usage of 73% from the CPU from just scrolling. What you are likely seeing are single bursts and peaks, and even then it concerns me that you are either reading the data wrong or your Pre is faulty (probably both). You then work under the premise that the only thing involved with scrolling a screen of rendered HTML in a running app is redrawing pixels on the screen. That is an incredibly ignorant and naive understanding of what is going on and even the entire GDI system. So save your insults. I am trying to have an informative discussion here about something we both want; GPU access. I want it simply because I think it will make animations and scrolling SMOOTHER. However, I am not so myopic that I think it will relieve the CPU so much that it would as much as double the speed of the Pre from its current state. I have figured it out. I monitor the CPU usage, and I also see how much of it is because of drawing pixels. You haven't. You just see CPU usage, and even then I (and everybody else here) know you are just fabricating those numbers. Quote:
I also have mentioned above my qualms with your simplistic "Engadget Scrolling" test above, which you have ignored for multiple posts. Look at other animations on the device, ones that require less user interaction, and then monitor the CPU spikes to see if what you have claimed is true or not. I have not been able to replicate your claims on either of the devices I am working with, and have found my data to be almost opposite of yours. Again, we both want the same thing: GPU access. We both agree that it will help the overall snappiness of the device and rid us of annoying choppiness that plagues WebOS. My points of contention over the issue have been your ignorant and unrealistic ideas of how much of a difference it will make, how easy it is to implement and how soon it will be implemented. I've explained to you what we can realistically expect GPU access to do to the device, and you have made outlandish and mightily contested claims to the contrary. I, and others that are smarter than both of us, have also explained how it isn't just a matter of switching the GPU on, that there needs to be javascript access to the GPU and then a lot of things will need to be rewritten so the GPU can understand and take over those tasks. Lastly, Palm is a tiny company that does not have the resources to come up with a new technology that will allow javascript to do these things right now. There are only a few hopes for us that it will even be feasible within 12 months right now. One is the single GPU guy they just brought in (that is a lot of work for one guy) and the other is WebGL, which we aren't even sure if it is capable of doing the things we talked about right now, or doing it with decent performance. You have approached this topic with great hubris and a closed mind. You are setting yourself up for disappointment. |
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11/20/2009, 07:55 PM
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#909 (permalink) |
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I have the Hero and Pre, the Hero at this time runs circles around the Pre. I still want my Pre to become the device we all are hoping for. (hoping to get back on subject)
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11/20/2009, 08:16 PM
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#910 (permalink) |
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Day 2 of my Hero after a few months with my Pre. No hacks, patches or rooting. it runs smoothly, battery runs circles around the Pre. he bigger screen is nice and the build quality is better than the Pre.
Yep-- the OS is a bit tougher to navigate-- its a pain to get to settings and such. More diverse apps are nice to have access to. If the Pre were built this well and the app catalogue had more it would be no contest, but right now- I'm keeping the Hero. Now I just have to figure out how to root/tether (unless I can figure out how to tether w/o root).
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11/20/2009, 10:37 PM
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#912 (permalink) | ||
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First off, top itself does take CPU time. Second, not to knock the guys at webos-internals, I don't think the Terminal app was really designed for efficiency or speed. (Incase you're unaware, the Terminal app works as a browser plugin, taking command outputs and rendering them pixel-by-pixel. I'm trying to look but I'm not sure what their refresh rate is.) If you're going to perform any sort of meaningful benchmark, then you need to SSH into your Pre and run top through that. There is just no way in hell your Pre is "idling" at 20% unless you have some sort of active app, like, say, THE TERMINAL APP! On top of that (bad pun), switching apps brings in some other possible effects, such as webOS swapping memory. Please leave the computer engineering to the actual computer engineers.
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11/20/2009, 10:51 PM
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#913 (permalink) |
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<<closed>>
Some of you guys need to learn how to converse without having to violate Forum Guidelines It shouldn't be that difficult.
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