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  1. #41  
    And don't wait for a 480x480 screen. This resolution is not supported by the OS (Microsoft thinks different, folks)
    Newness Developments apps:

  2. #42  
    From what I'm reading, the only app that people think they'll lose is Chattermail. I used chatter and its a GREAT program. However, I used an Exchange Server and synced not only my email (which PUSHED email to me) but my calendar, contacts, and tasks in real time. Other than that, the switch to WM5 is something that you have to go into thinking things will be different because they are.
  3. #43  
    Quote Originally Posted by deCorvett View Post
    And don't wait for a 480x480 screen. This resolution is not supported by the OS (Microsoft thinks different, folks)
    480x480 is a supported screen res for WM5 and beyond.

    320x240, 240x240, 640x480 and 480x480.
  4. gsqr's Avatar
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    #44  
    Quote Originally Posted by gadgetluva View Post
    480x480 is a supported screen res for WM5 and beyond.

    320x240, 240x240, 640x480 and 480x480.
    I read an article written by someone at MS recently and it went into the resolution choices, particularly the lack of 320x320. It raised the interesting point that you can't really do 320x320 well on Windows Mobile due to the inability to scale well from apps expecting 240x240. 320x320 worked well for Palm OS since the original resolution was 160x160.
  5. #45  
    Doubling is where that funny Symbian 352x440 resolution comes from. Its a double of the more common 176x220 cellphone resolution.

    Surur
  6. gsqr's Avatar
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    #46  
    I went digging around for the link, and here it is: http://blogs.msdn.com/windowsmobile/...14/531972.aspx

    It's a fun read if you have any interest in what went on behind the scenes with regards to design.
  7. #47  
    Quote Originally Posted by gsqr View Post
    I read an article written by someone at MS recently and it went into the resolution choices, particularly the lack of 320x320. It raised the interesting point that you can't really do 320x320 well on Windows Mobile due to the inability to scale well from apps expecting 240x240. 320x320 worked well for Palm OS since the original resolution was 160x160.
    Yea, I read that when he first posted it, very good read. The only step up is 480x480, and I bet the cost of the screens is still too cost prohibitive to implement.
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